3de99e0e0e
For now it support enabling SM, replying to ack requests from server, and trying resuming the session with existing Stream Management state.
154 lines
4.3 KiB
Go
154 lines
4.3 KiB
Go
package stanza
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import (
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"encoding/xml"
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"errors"
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"fmt"
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"io"
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)
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// Reads and checks the opening XMPP stream element.
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// TODO It returns a stream structure containing:
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// - Host: You can check the host against the host you were expecting to connect to
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// - Id: the Stream ID is a temporary shared secret used for some hash calculation. It is also used by ProcessOne
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// reattach features (allowing to resume an existing stream at the point the connection was interrupted, without
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// getting through the authentication process.
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// TODO We should handle stream error from XEP-0114 ( <conflict/> or <host-unknown/> )
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func InitStream(p *xml.Decoder) (sessionID string, err error) {
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for {
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var t xml.Token
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t, err = p.Token()
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if err != nil {
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return sessionID, err
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}
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switch elem := t.(type) {
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case xml.StartElement:
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if elem.Name.Space != NSStream || elem.Name.Local != "stream" {
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err = errors.New("xmpp: expected <stream> but got <" + elem.Name.Local + "> in " + elem.Name.Space)
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return sessionID, err
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}
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// Parse XMPP stream attributes
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for _, attrs := range elem.Attr {
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switch attrs.Name.Local {
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case "id":
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sessionID = attrs.Value
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}
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}
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return sessionID, err
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}
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}
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}
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// NextPacket scans XML token stream for next complete XMPP stanza.
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// Once the type of stanza has been identified, a structure is created to decode
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// that stanza and returned.
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// TODO Use an interface to return packets interface xmppDecoder
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// TODO make auth and bind use NextPacket instead of directly NextStart
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func NextPacket(p *xml.Decoder) (Packet, error) {
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// Read start element to find out how we want to parse the XMPP packet
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se, err := NextStart(p)
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if err != nil {
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return nil, err
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}
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// Decode one of the top level XMPP namespace
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switch se.Name.Space {
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case NSStream:
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return decodeStream(p, se)
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case NSSASL:
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return decodeSASL(p, se)
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case NSClient:
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return decodeClient(p, se)
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case NSComponent:
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return decodeComponent(p, se)
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case NSStreamManagement:
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return sm.decode(p, se)
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default:
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return nil, errors.New("unknown namespace " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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// Scan XML token stream to find next StartElement.
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func NextStart(p *xml.Decoder) (xml.StartElement, error) {
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for {
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t, err := p.Token()
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if err == io.EOF {
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return xml.StartElement{}, errors.New("connection closed")
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}
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if err != nil {
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return xml.StartElement{}, fmt.Errorf("NextStart %s", err)
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}
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switch t := t.(type) {
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case xml.StartElement:
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return t, nil
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}
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}
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}
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/*
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TODO: From all the decoder, we can return a pointer to the actual concrete type, instead of directly that
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type.
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That way, we have a consistent way to do type assertion, always matching against pointers.
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*/
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// decodeStream will fully decode a stream packet
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func decodeStream(p *xml.Decoder, se xml.StartElement) (Packet, error) {
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switch se.Name.Local {
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case "error":
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return streamError.decode(p, se)
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case "features":
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return streamFeatures.decode(p, se)
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default:
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return nil, errors.New("unexpected XMPP packet " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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// decodeSASL decodes a packet related to SASL authentication.
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func decodeSASL(p *xml.Decoder, se xml.StartElement) (Packet, error) {
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switch se.Name.Local {
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case "success":
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return saslSuccess.decode(p, se)
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case "failure":
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return saslFailure.decode(p, se)
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default:
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return nil, errors.New("unexpected XMPP packet " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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// decodeClient decodes all known packets in the client namespace.
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func decodeClient(p *xml.Decoder, se xml.StartElement) (Packet, error) {
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switch se.Name.Local {
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case "message":
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return message.decode(p, se)
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case "presence":
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return presence.decode(p, se)
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case "iq":
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return iq.decode(p, se)
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default:
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return nil, errors.New("unexpected XMPP packet " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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// decodeComponent decodes all known packets in the component namespace.
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func decodeComponent(p *xml.Decoder, se xml.StartElement) (Packet, error) {
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switch se.Name.Local {
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case "handshake": // handshake is used to authenticate components
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return handshake.decode(p, se)
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case "message":
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return message.decode(p, se)
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case "presence":
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return presence.decode(p, se)
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case "iq":
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return iq.decode(p, se)
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default:
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return nil, errors.New("unexpected XMPP packet " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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