411619c2ef
Thanks to Genofire for spotting this
230 lines
6.1 KiB
Go
230 lines
6.1 KiB
Go
package xmpp // import "gosrc.io/xmpp"
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import (
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"bytes"
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"encoding/xml"
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"errors"
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"fmt"
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"net"
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"strings"
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"time"
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)
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//=============================================================================
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// EventManager
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// ConnState represents the current connection state.
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type ConnState = uint8
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// This is a the list of events happening on the connection that the
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// client can be notified about.
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const (
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StateDisconnected ConnState = iota
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StateConnected
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StateSessionEstablished
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StateStreamError
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)
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// Event is a structure use to convey event changes related to client state. This
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// is for example used to notify the client when the client get disconnected.
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type Event struct {
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State ConnState
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Description string
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StreamError string
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}
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// EventHandler is use to pass events about state of the connection to
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// client implementation.
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type EventHandler func(Event)
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type EventManager struct {
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// Store current state
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CurrentState ConnState
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// Callback used to propagate connection state changes
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Handler EventHandler
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}
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func (em EventManager) updateState(state ConnState) {
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em.CurrentState = state
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState})
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}
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}
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func (em EventManager) streamError(error, desc string) {
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em.CurrentState = StateStreamError
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState, StreamError: error, Description: desc})
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}
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}
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// Client
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// ============================================================================
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// Client is the main structure used to connect as a client on an XMPP
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// server.
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type Client struct {
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// Store user defined options and states
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config Config
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// Session gather data that can be accessed by users of this library
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Session *Session
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// TCP level connection / can be replaced by a TLS session after starttls
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conn net.Conn
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// Packet channel
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RecvChannel chan Packet
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// Track and broadcast connection state
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EventManager
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}
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/*
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Setting up the client / Checking the parameters
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*/
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// NewClient generates a new XMPP client, based on Config passed as parameters.
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// If host is not specified, the DNS SRV should be used to find the host from the domainpart of the JID.
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// Default the port to 5222.
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// TODO: better config checks
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func NewClient(config Config) (c *Client, err error) {
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// TODO: If option address is nil, use the Jid domain to compose the address
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if config.Address, err = checkAddress(config.Address); err != nil {
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return nil, NewConnError(err, true)
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}
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if config.Password == "" {
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err = errors.New("missing password")
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return nil, NewConnError(err, true)
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}
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// Parse JID
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if config.parsedJid, err = NewJid(config.Jid); err != nil {
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err = errors.New("missing jid")
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return nil, NewConnError(err, true)
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}
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c = new(Client)
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c.config = config
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if c.config.ConnectTimeout == 0 {
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c.config.ConnectTimeout = 15 // 15 second as default
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}
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// Create a default channel that developers can override
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c.RecvChannel = make(chan Packet)
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return
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}
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// TODO Pass JID to be able to add default address based on JID, if addr is empty
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func checkAddress(addr string) (string, error) {
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var err error
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hostport := strings.Split(addr, ":")
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if len(hostport) > 2 {
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err = errors.New("too many colons in xmpp server address")
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return addr, err
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}
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// Address is composed of two parts, we are good
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if len(hostport) == 2 && hostport[1] != "" {
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return addr, err
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}
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// Port was not passed, we append XMPP default port:
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return strings.Join([]string{hostport[0], "5222"}, ":"), err
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}
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// Connect triggers actual TCP connection, based on previously defined parameters.
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func (c *Client) Connect() error {
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var err error
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c.conn, err = net.DialTimeout("tcp", c.config.Address, time.Duration(c.config.ConnectTimeout)*time.Second)
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if err != nil {
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return err
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}
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c.updateState(StateConnected)
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// Client is ok, we now open XMPP session
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if c.conn, c.Session, err = NewSession(c.conn, c.config); err != nil {
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return err
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}
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c.updateState(StateSessionEstablished)
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// We're connected and can now receive and send messages.
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//fmt.Fprintf(client.conn, "<presence xml:lang='en'><show>%s</show><status>%s</status></presence>", "chat", "Online")
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// TODO: Do we always want to send initial presence automatically ?
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// Do we need an option to avoid that or do we rely on client to send the presence itself ?
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fmt.Fprintf(c.Session.socketProxy, "<presence/>")
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// Start the receiver go routine
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go c.recv()
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return err
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}
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func (c *Client) Disconnect() {
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_ = c.SendRaw("</stream:stream>")
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// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
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_ = c.conn.Close()
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}
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func (c *Client) SetHandler(handler EventHandler) {
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c.Handler = handler
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}
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// Recv abstracts receiving preparsed XMPP packets from a channel.
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// Channel allow client to receive / dispatch packets in for range loop.
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// TODO: Deprecate this function in favor of reading directly from the RecvChannel ?
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func (c *Client) Recv() <-chan Packet {
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return c.RecvChannel
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}
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func (c *Client) recv() (err error) {
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for {
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val, err := next(c.Session.decoder)
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if err != nil {
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c.updateState(StateDisconnected)
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return err
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}
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// Handle stream errors
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switch packet := val.(type) {
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case StreamError:
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c.RecvChannel <- val
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close(c.RecvChannel)
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c.streamError(packet.Error.Local, packet.Text)
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return errors.New("stream error: " + packet.Error.Local)
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}
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c.RecvChannel <- val
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}
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}
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// Send marshalls XMPP stanza and sends it to the server.
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func (c *Client) Send(packet Packet) error {
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data, err := xml.Marshal(packet)
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if err != nil {
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return errors.New("cannot marshal packet " + err.Error())
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}
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if _, err := fmt.Fprintf(c.conn, string(data)); err != nil {
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return errors.New("cannot send packet " + err.Error())
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}
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return nil
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}
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// SendRaw sends an XMPP stanza as a string to the server.
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// It can be invalid XML or XMPP content. In that case, the server will
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// disconnect the client. It is up to the user of this method to
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// carefully craft the XML content to produce valid XMPP.
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func (c *Client) SendRaw(packet string) error {
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var err error
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_, err = fmt.Fprintf(c.Session.socketProxy, packet)
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return err
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}
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func xmlEscape(s string) string {
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var b bytes.Buffer
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xml.Escape(&b, []byte(s))
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return b.String()
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}
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