3de99e0e0e
For now it support enabling SM, replying to ack requests from server, and trying resuming the session with existing Stream Management state.
200 lines
5.3 KiB
Go
200 lines
5.3 KiB
Go
package xmpp
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import (
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"crypto/sha1"
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"encoding/hex"
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"encoding/xml"
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"errors"
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"fmt"
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"io"
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"net"
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"time"
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"gosrc.io/xmpp/stanza"
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)
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const componentStreamOpen = "<?xml version='1.0'?><stream:stream to='%s' xmlns='%s' xmlns:stream='%s'>"
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type ComponentOptions struct {
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// =================================
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// Component Connection Info
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// Domain is the XMPP server subdomain that the component will handle
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Domain string
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// Secret is the "password" used by the XMPP server to secure component access
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Secret string
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// Address is the XMPP Host and port to connect to. Host is of
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// the form 'serverhost:port' i.e "localhost:8888"
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Address string
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// =================================
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// Component discovery
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// Component human readable name, that will be shown in XMPP discovery
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Name string
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// Typical categories and types: https://xmpp.org/registrar/disco-categories.html
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Category string
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Type string
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// =================================
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// Communication with developer client / StreamManager
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// Track and broadcast connection state
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EventManager
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}
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// Component implements an XMPP extension allowing to extend XMPP server
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// using external components. Component specifications are defined
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// in XEP-0114, XEP-0355 and XEP-0356.
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type Component struct {
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ComponentOptions
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router *Router
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// TCP level connection
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conn net.Conn
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// read / write
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socketProxy io.ReadWriter // TODO
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decoder *xml.Decoder
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}
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func NewComponent(opts ComponentOptions, r *Router) (*Component, error) {
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c := Component{ComponentOptions: opts, router: r}
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return &c, nil
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}
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// Connect triggers component connection to XMPP server component port.
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// TODO: Failed handshake should be a permanent error
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func (c *Component) Connect() error {
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var conn net.Conn
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var err error
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if conn, err = net.DialTimeout("tcp", c.Address, time.Duration(5)*time.Second); err != nil {
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return err
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}
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c.conn = conn
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// 1. Send stream open tag
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if _, err := fmt.Fprintf(conn, componentStreamOpen, c.Domain, stanza.NSComponent, stanza.NSStream); err != nil {
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return errors.New("cannot send stream open " + err.Error())
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}
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c.decoder = xml.NewDecoder(conn)
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// 2. Initialize xml decoder and extract streamID from reply
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streamId, err := stanza.InitStream(c.decoder)
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if err != nil {
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return errors.New("cannot init decoder " + err.Error())
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}
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// 3. Authentication
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if _, err := fmt.Fprintf(conn, "<handshake>%s</handshake>", c.handshake(streamId)); err != nil {
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return errors.New("cannot send handshake " + err.Error())
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}
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// 4. Check server response for authentication
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val, err := stanza.NextPacket(c.decoder)
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if err != nil {
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return err
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}
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switch v := val.(type) {
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case stanza.StreamError:
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return errors.New("handshake failed " + v.Error.Local)
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case stanza.Handshake:
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// Start the receiver go routine
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go c.recv()
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return nil
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default:
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return errors.New("expecting handshake result, got " + v.Name())
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}
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}
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func (c *Component) Resume() error {
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return errors.New("components do not support stream management")
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}
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func (c *Component) Disconnect() {
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_ = c.SendRaw("</stream:stream>")
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// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
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_ = c.conn.Close()
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}
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func (c *Component) SetHandler(handler EventHandler) {
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c.Handler = handler
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}
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// Receiver Go routine receiver
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func (c *Component) recv() (err error) {
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for {
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val, err := stanza.NextPacket(c.decoder)
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if err != nil {
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c.updateState(StateDisconnected)
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return err
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}
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// Handle stream errors
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switch p := val.(type) {
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case stanza.StreamError:
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c.router.route(c, val)
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c.streamError(p.Error.Local, p.Text)
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return errors.New("stream error: " + p.Error.Local)
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}
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c.router.route(c, val)
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}
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}
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// Send marshalls XMPP stanza and sends it to the server.
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func (c *Component) Send(packet stanza.Packet) error {
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conn := c.conn
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if conn == nil {
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return errors.New("component is not connected")
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}
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data, err := xml.Marshal(packet)
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if err != nil {
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return errors.New("cannot marshal packet " + err.Error())
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}
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if _, err := fmt.Fprintf(conn, string(data)); err != nil {
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return errors.New("cannot send packet " + err.Error())
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}
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return nil
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}
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// SendRaw sends an XMPP stanza as a string to the server.
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// It can be invalid XML or XMPP content. In that case, the server will
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// disconnect the component. It is up to the user of this method to
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// carefully craft the XML content to produce valid XMPP.
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func (c *Component) SendRaw(packet string) error {
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conn := c.conn
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if conn == nil {
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return errors.New("component is not connected")
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}
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var err error
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_, err = fmt.Fprintf(c.conn, packet)
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return err
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}
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// handshake generates an authentication token based on StreamID and shared secret.
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func (c *Component) handshake(streamId string) string {
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// 1. Concatenate the Stream ID received from the server with the shared secret.
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concatStr := streamId + c.Secret
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// 2. Hash the concatenated string according to the SHA1 algorithm, i.e., SHA1( concat (sid, password)).
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h := sha1.New()
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h.Write([]byte(concatStr))
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hash := h.Sum(nil)
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// 3. Ensure that the hash output is in hexadecimal format, not binary or base64.
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// 4. Convert the hash output to all lowercase characters.
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encodedStr := hex.EncodeToString(hash)
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return encodedStr
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}
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/*
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TODO: Add support for discovery management directly in component
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TODO: Support multiple identities on disco info
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TODO: Support returning features on disco info
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*/
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