445 lines
13 KiB
Go
445 lines
13 KiB
Go
package xmpp
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import (
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"context"
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"encoding/xml"
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"errors"
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"io"
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"net"
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"sync"
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"time"
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"gosrc.io/xmpp/stanza"
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)
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//=============================================================================
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// EventManager
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// SyncConnState represents the current connection state.
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type SyncConnState struct {
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sync.RWMutex
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// Current state of the client. Please use the dedicated getter and setter for this field as they are thread safe.
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state ConnState
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}
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type ConnState = uint8
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// getState is a thread-safe getter for the current state
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func (scs *SyncConnState) getState() ConnState {
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var res ConnState
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scs.RLock()
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res = scs.state
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scs.RUnlock()
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return res
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}
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// setState is a thread-safe setter for the current
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func (scs *SyncConnState) setState(cs ConnState) {
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scs.Lock()
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scs.state = cs
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scs.Unlock()
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}
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// This is a the list of events happening on the connection that the
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// client can be notified about.
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const (
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StateDisconnected ConnState = iota
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StateResuming
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StateSessionEstablished
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StateStreamError
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StatePermanentError
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InitialPresence = "<presence/>"
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)
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// Event is a structure use to convey event changes related to client state. This
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// is for example used to notify the client when the client get disconnected.
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type Event struct {
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State SyncConnState
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Description string
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StreamError string
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SMState SMState
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}
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// SMState holds Stream Management information regarding the session that can be
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// used to resume session after disconnect
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type SMState struct {
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// Stream Management ID
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Id string
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// Inbound stanza count
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Inbound uint
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// IP affinity
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preferredReconAddr string
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// Error
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StreamErrorGroup stanza.StanzaErrorGroup
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// Track sent stanzas
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*stanza.UnAckQueue
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// TODO Store max and timestamp, to check if we should retry resumption or not
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}
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// EventHandler is use to pass events about state of the connection to
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// client implementation.
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type EventHandler func(Event) error
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type EventManager struct {
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// Store current state. Please use "getState" and "setState" to access and/or modify this.
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CurrentState SyncConnState
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// Callback used to propagate connection state changes
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Handler EventHandler
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}
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// updateState changes the CurrentState in the event manager. The state read is threadsafe but there is no guarantee
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// regarding the triggered callback function.
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func (em *EventManager) updateState(state ConnState) {
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em.CurrentState.setState(state)
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState})
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}
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}
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// disconnected changes the CurrentState in the event manager to "disconnected". The state read is threadsafe but there is no guarantee
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// regarding the triggered callback function.
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func (em *EventManager) disconnected(state SMState) {
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em.CurrentState.setState(StateDisconnected)
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState, SMState: state})
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}
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}
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// streamError changes the CurrentState in the event manager to "streamError". The state read is threadsafe but there is no guarantee
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// regarding the triggered callback function.
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func (em *EventManager) streamError(error, desc string) {
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em.CurrentState.setState(StateStreamError)
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState, StreamError: error, Description: desc})
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}
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}
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// Client
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// ============================================================================
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var ErrCanOnlySendGetOrSetIq = errors.New("SendIQ can only send get and set IQ stanzas")
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// Client is the main structure used to connect as a client on an XMPP
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// server.
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type Client struct {
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// Store user defined options and states
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config *Config
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// Session gather data that can be accessed by users of this library
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Session *Session
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transport Transport
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// Router is used to dispatch packets
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router *Router
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// Track and broadcast connection state
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EventManager
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// Handle errors from client execution
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ErrorHandler func(error)
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// Post connection hook. This will be executed on first connection
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PostConnectHook func() error
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// Post resume hook. This will be executed after the client resumes a lost connection using StreamManagement (XEP-0198)
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PostResumeHook func() error
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}
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/*
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Setting up the client / Checking the parameters
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*/
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// NewClient generates a new XMPP client, based on Config passed as parameters.
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// If host is not specified, the DNS SRV should be used to find the host from the domain part of the Jid.
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// Default the port to 5222.
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func NewClient(config *Config, r *Router, errorHandler func(error)) (c *Client, err error) {
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if config.KeepaliveInterval == 0 {
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config.KeepaliveInterval = time.Second * 30
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}
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// Parse Jid
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if config.parsedJid, err = stanza.NewJid(config.Jid); err != nil {
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err = errors.New("missing jid")
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return nil, NewConnError(err, true)
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}
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if config.Credential.secret == "" {
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err = errors.New("missing credential")
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return nil, NewConnError(err, true)
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}
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// Fallback to jid domain
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if config.Address == "" {
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config.Address = config.parsedJid.Domain
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// Fetch SRV DNS-Entries
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_, srvEntries, err := net.LookupSRV("xmpp-client", "tcp", config.parsedJid.Domain)
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if err == nil && len(srvEntries) > 0 {
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// If we found matching DNS records, use the entry with highest weight
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bestSrv := srvEntries[0]
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for _, srv := range srvEntries {
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if srv.Priority <= bestSrv.Priority && srv.Weight >= bestSrv.Weight {
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bestSrv = srv
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config.Address = ensurePort(srv.Target, int(srv.Port))
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}
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}
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}
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}
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if config.Domain == "" {
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// Fallback to jid domain
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config.Domain = config.parsedJid.Domain
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}
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c = new(Client)
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c.config = config
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c.router = r
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c.ErrorHandler = errorHandler
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if c.config.ConnectTimeout == 0 {
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c.config.ConnectTimeout = 15 // 15 second as default
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}
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if config.TransportConfiguration.Domain == "" {
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config.TransportConfiguration.Domain = config.parsedJid.Domain
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}
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c.config.TransportConfiguration.ConnectTimeout = c.config.ConnectTimeout
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c.transport = NewClientTransport(c.config.TransportConfiguration)
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if config.StreamLogger != nil {
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c.transport.LogTraffic(config.StreamLogger)
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}
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return
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}
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// Connect establishes a first time connection to a XMPP server.
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// It calls the PostConnectHook
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func (c *Client) Connect() error {
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err := c.connect()
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if err != nil {
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return err
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}
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// TODO: Do we always want to send initial presence automatically ?
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// Do we need an option to avoid that or do we rely on client to send the presence itself ?
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err = c.sendWithWriter(c.transport, []byte(InitialPresence))
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// Execute the post first connection hook. Typically this holds "ask for roster" and this type of actions.
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if c.PostConnectHook != nil {
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err = c.PostConnectHook()
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if err != nil {
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return err
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}
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}
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// Start the keepalive go routine
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keepaliveQuit := make(chan struct{})
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go keepalive(c.transport, c.config.KeepaliveInterval, keepaliveQuit)
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// Start the receiver go routine
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go c.recv(keepaliveQuit)
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return err
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}
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// connect establishes an actual TCP connection, based on previously defined parameters, as well as a XMPP session
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func (c *Client) connect() error {
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var state SMState
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var err error
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// This is the TCP connection
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streamId, err := c.transport.Connect()
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if err != nil {
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return err
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}
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// Client is ok, we now open XMPP session with TLS negotiation if possible and session resume or binding
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// depending on state.
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if c.Session, err = NewSession(c, state); err != nil {
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// Try to get the stream close tag from the server.
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go func() {
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for {
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val, err := stanza.NextPacket(c.transport.GetDecoder())
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if err != nil {
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c.ErrorHandler(err)
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c.disconnected(state)
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return
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}
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switch val.(type) {
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case stanza.StreamClosePacket:
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// TCP messages should arrive in order, so we can expect to get nothing more after this occurs
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c.transport.ReceivedStreamClose()
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return
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}
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}
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}()
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c.Disconnect()
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return err
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}
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c.Session.StreamId = streamId
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c.updateState(StateSessionEstablished)
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return err
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}
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// Resume attempts resuming a Stream Managed session, based on the provided stream management
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// state. See XEP-0198
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func (c *Client) Resume() error {
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c.EventManager.updateState(StateResuming)
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err := c.connect()
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if err != nil {
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return err
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}
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// Execute post reconnect hook. This can be different from the first connection hook, and not trigger roster retrieval
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// for example.
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if c.PostResumeHook != nil {
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err = c.PostResumeHook()
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}
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return err
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}
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// Disconnect disconnects the client from the server, sending a stream close nonza and closing the TCP connection.
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func (c *Client) Disconnect() error {
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if c.transport != nil {
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return c.transport.Close()
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}
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// No transport so no connection.
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return nil
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}
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func (c *Client) SetHandler(handler EventHandler) {
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c.Handler = handler
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}
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// Send marshals XMPP stanza and sends it to the server.
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func (c *Client) Send(packet stanza.Packet) error {
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conn := c.transport
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if conn == nil {
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return errors.New("client is not connected")
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}
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data, err := xml.Marshal(packet)
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if err != nil {
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return errors.New("cannot marshal packet " + err.Error())
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}
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// Store stanza as non-acked as part of stream management
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// See https://xmpp.org/extensions/xep-0198.html#scenarios
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if c.config.StreamManagementEnable {
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if _, ok := packet.(stanza.SMRequest); !ok {
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toStore := stanza.UnAckedStz{Stz: string(data)}
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c.Session.SMState.UnAckQueue.Push(&toStore)
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}
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}
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return c.sendWithWriter(c.transport, data)
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}
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// SendIQ sends an IQ set or get stanza to the server. If a result is received
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// the provided handler function will automatically be called.
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//
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// The provided context should have a timeout to prevent the client from waiting
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// forever for an IQ result. For example:
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//
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// ctx, _ := context.WithTimeout(context.Background(), 30 * time.Second)
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// result := <- client.SendIQ(ctx, iq)
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//
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func (c *Client) SendIQ(ctx context.Context, iq *stanza.IQ) (chan stanza.IQ, error) {
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if iq.Attrs.Type != stanza.IQTypeSet && iq.Attrs.Type != stanza.IQTypeGet {
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return nil, ErrCanOnlySendGetOrSetIq
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}
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if err := c.Send(iq); err != nil {
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return nil, err
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}
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return c.router.NewIQResultRoute(ctx, iq.Attrs.Id), nil
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}
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// SendRaw sends an XMPP stanza as a string to the server.
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// It can be invalid XML or XMPP content. In that case, the server will
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// disconnect the client. It is up to the user of this method to
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// carefully craft the XML content to produce valid XMPP.
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func (c *Client) SendRaw(packet string) error {
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conn := c.transport
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if conn == nil {
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return errors.New("client is not connected")
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}
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// Store stanza as non-acked as part of stream management
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// See https://xmpp.org/extensions/xep-0198.html#scenarios
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if c.config.StreamManagementEnable {
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toStore := stanza.UnAckedStz{Stz: packet}
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c.Session.SMState.UnAckQueue.Push(&toStore)
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}
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return c.sendWithWriter(c.transport, []byte(packet))
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}
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func (c *Client) sendWithWriter(writer io.Writer, packet []byte) error {
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var err error
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_, err = writer.Write(packet)
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return err
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}
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// ============================================================================
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// Go routines
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// Loop: Receive data from server
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func (c *Client) recv(keepaliveQuit chan<- struct{}) {
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defer close(keepaliveQuit)
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for {
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val, err := stanza.NextPacket(c.transport.GetDecoder())
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if err != nil {
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c.ErrorHandler(err)
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c.disconnected(c.Session.SMState)
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return
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}
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// Handle stream errors
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switch packet := val.(type) {
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case stanza.StreamError:
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c.router.route(c, val)
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c.streamError(packet.Error.Local, packet.Text)
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c.ErrorHandler(errors.New("stream error: " + packet.Error.Local))
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// We don't return here, because we want to wait for the stream close tag from the server, or timeout.
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c.Disconnect()
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// Process Stream management nonzas
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case stanza.SMRequest:
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answer := stanza.SMAnswer{XMLName: xml.Name{
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Space: stanza.NSStreamManagement,
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Local: "a",
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}, H: c.Session.SMState.Inbound}
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err = c.Send(answer)
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if err != nil {
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c.ErrorHandler(err)
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return
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}
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case stanza.StreamClosePacket:
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// TCP messages should arrive in order, so we can expect to get nothing more after this occurs
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c.transport.ReceivedStreamClose()
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return
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default:
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c.Session.SMState.Inbound++
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}
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// Do normal route processing in a go-routine so we can immediately
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// start receiving other stanzas. This also allows route handlers to
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// send and receive more stanzas.
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go c.router.route(c, val)
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}
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}
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// Loop: send whitespace keepalive to server
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// This is use to keep the connection open, but also to detect connection loss
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// and trigger proper client connection shutdown.
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func keepalive(transport Transport, interval time.Duration, quit <-chan struct{}) {
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ticker := time.NewTicker(interval)
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for {
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select {
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case <-ticker.C:
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if err := transport.Ping(); err != nil {
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// When keepalive fails, we force close the transport. In all cases, the recv will also fail.
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ticker.Stop()
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_ = transport.Close()
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return
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}
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case <-quit:
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ticker.Stop()
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return
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}
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}
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}
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