Renamed Hooks
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parent
477a2b114c
commit
7850d07d37
14
client.go
14
client.go
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@ -139,10 +139,10 @@ type Client struct {
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ErrorHandler func(error)
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ErrorHandler func(error)
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// Post connection hook. This will be executed on first connection
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// Post connection hook. This will be executed on first connection
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PostFirstConnHook func() error
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PostConnectHook func() error
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// Post resume hook. This will be executed after the client resumes a lost connection using StreamManagement (XEP-0198)
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// Post resume hook. This will be executed after the client resumes a lost connection using StreamManagement (XEP-0198)
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PostReconnectHook func() error
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PostResumeHook func() error
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}
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}
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/*
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/*
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@ -213,7 +213,7 @@ func NewClient(config *Config, r *Router, errorHandler func(error)) (c *Client,
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}
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}
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// Connect establishes a first time connection to a XMPP server.
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// Connect establishes a first time connection to a XMPP server.
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// It calls the PostFirstConnHook
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// It calls the PostConnectHook
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func (c *Client) Connect() error {
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func (c *Client) Connect() error {
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err := c.connect()
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err := c.connect()
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if err != nil {
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if err != nil {
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@ -223,8 +223,8 @@ func (c *Client) Connect() error {
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// Do we need an option to avoid that or do we rely on client to send the presence itself ?
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// Do we need an option to avoid that or do we rely on client to send the presence itself ?
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err = c.sendWithWriter(c.transport, []byte(InitialPresence))
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err = c.sendWithWriter(c.transport, []byte(InitialPresence))
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// Execute the post first connection hook. Typically this holds "ask for roster" and this type of actions.
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// Execute the post first connection hook. Typically this holds "ask for roster" and this type of actions.
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if c.PostFirstConnHook != nil {
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if c.PostConnectHook != nil {
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err = c.PostFirstConnHook()
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err = c.PostConnectHook()
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -287,8 +287,8 @@ func (c *Client) Resume() error {
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}
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}
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// Execute post reconnect hook. This can be different from the first connection hook, and not trigger roster retrival
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// Execute post reconnect hook. This can be different from the first connection hook, and not trigger roster retrival
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// for example.
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// for example.
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if c.PostReconnectHook != nil {
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if c.PostResumeHook != nil {
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err = c.PostReconnectHook()
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err = c.PostResumeHook()
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}
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}
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return err
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return err
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}
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}
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@ -417,7 +417,7 @@ func Test_ClientPostConnectHook(t *testing.T) {
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}
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}
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// The post connection client hook should just write to a channel that we will read later.
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// The post connection client hook should just write to a channel that we will read later.
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client.PostFirstConnHook = func() error {
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client.PostConnectHook = func() error {
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go func() {
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go func() {
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hookChan <- struct{}{}
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hookChan <- struct{}{}
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}()
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}()
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@ -486,7 +486,7 @@ func Test_ClientPostReconnectHook(t *testing.T) {
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t.Errorf("connect create XMPP client: %s", err)
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t.Errorf("connect create XMPP client: %s", err)
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}
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}
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client.PostReconnectHook = func() error {
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client.PostResumeHook = func() error {
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go func() {
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go func() {
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hookChan <- struct{}{}
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hookChan <- struct{}{}
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}()
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}()
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