parent
47976624c9
commit
6aa1e668ee
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@ -23,6 +23,7 @@ github.com/google/go-cmp v0.3.0/go.mod h1:8QqcDgzrUqlUb/G2PQTWiueGozuR1884gddMyw
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github.com/google/go-cmp v0.3.1/go.mod h1:8QqcDgzrUqlUb/G2PQTWiueGozuR1884gddMywk6iLU=
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github.com/google/pprof v0.0.0-20190515194954-54271f7e092f/go.mod h1:zfwlbNMJ+OItoe0UupaVj+oy1omPYYDuagoSzA8v9mc=
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github.com/google/pprof v0.0.0-20190908185732-236ed259b199/go.mod h1:zfwlbNMJ+OItoe0UupaVj+oy1omPYYDuagoSzA8v9mc=
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github.com/google/uuid v1.1.1 h1:Gkbcsh/GbpXz7lPftLA3P6TYMwjCLYm83jiFQZF/3gY=
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github.com/google/uuid v1.1.1/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
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github.com/hpcloud/tail v1.0.0/go.mod h1:ab1qPbhIpdTxEkNHXyeSf5vhxWSCs/tWer42PpOxQnU=
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github.com/jonboulle/clockwork v0.1.0/go.mod h1:Ii8DK3G1RaLaWxj9trq07+26W01tbo22gdxWY5EU2bo=
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@ -102,4 +103,5 @@ gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
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gotest.tools v2.1.0+incompatible/go.mod h1:DsYFclhRJ6vuDpmuTbkuFWG+y2sxOXAzmJt81HFBacw=
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gotest.tools/gotestsum v0.3.5/go.mod h1:Mnf3e5FUzXbkCfynWBGOwLssY7gTQgCHObK9tMpAriY=
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mvdan.cc/sh v2.6.4+incompatible/go.mod h1:IeeQbZq+x2SUGBensq/jge5lLQbS3XT2ktyp3wrt4x8=
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nhooyr.io/websocket v1.6.5 h1:8TzpkldRfefda5JST+CnOH135bzVPz5uzfn/AF+gVKg=
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nhooyr.io/websocket v1.6.5/go.mod h1:F259lAzPRAH0htX2y3ehpJe09ih1aSHN7udWki1defY=
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3
_examples/muc_bot/README.md
Normal file
3
_examples/muc_bot/README.md
Normal file
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@ -0,0 +1,3 @@
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# XMPP Multi-User (MUC) chat bot example
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This code shows how to build a simple basic XMPP Multi-User chat bot using Fluux Go XMPP library.
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@ -25,6 +25,7 @@ const (
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StateConnected
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StateSessionEstablished
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StateStreamError
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StatePermanentError
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)
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// Event is a structure use to convey event changes related to client state. This
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13
component.go
13
component.go
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@ -64,6 +64,7 @@ func (c *Component) Connect() error {
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var state SMState
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return c.Resume(state)
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}
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func (c *Component) Resume(sm SMState) error {
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var err error
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var streamId string
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@ -72,13 +73,13 @@ func (c *Component) Resume(sm SMState) error {
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}
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c.transport, err = NewComponentTransport(c.ComponentOptions.TransportConfiguration)
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if err != nil {
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c.updateState(StateStreamError)
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return err
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c.updateState(StatePermanentError)
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return NewConnError(err, true)
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}
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if streamId, err = c.transport.Connect(); err != nil {
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c.updateState(StateStreamError)
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return err
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c.updateState(StatePermanentError)
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return NewConnError(err, true)
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}
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c.updateState(StateConnected)
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@ -91,7 +92,7 @@ func (c *Component) Resume(sm SMState) error {
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// Check server response for authentication
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val, err := stanza.NextPacket(c.decoder)
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if err != nil {
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c.updateState(StateDisconnected)
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c.updateState(StatePermanentError)
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return NewConnError(err, true)
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}
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@ -105,7 +106,7 @@ func (c *Component) Resume(sm SMState) error {
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go c.recv()
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return nil
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default:
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c.updateState(StateStreamError)
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c.updateState(StatePermanentError)
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return NewConnError(errors.New("expecting handshake result, got "+v.Name()), true)
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}
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}
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@ -86,9 +86,12 @@ func (sm *StreamManager) Run() error {
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case StateStreamError:
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sm.client.Disconnect()
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// Only try reconnecting if we have not been kicked by another session to avoid connection loop.
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// TODO: Make this conflict exception a permanent error
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if e.StreamError != "conflict" {
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sm.connect()
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}
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case StatePermanentError:
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// Do not attempt to reconnect
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}
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}
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sm.client.SetHandler(handler)
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@ -116,16 +116,27 @@ func (t XMPPTransport) Ping() error {
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}
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func (t XMPPTransport) Read(p []byte) (n int, err error) {
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if t.readWriter == nil {
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return 0, errors.New("cannot read: not connected, no readwriter")
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}
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return t.readWriter.Read(p)
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}
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func (t XMPPTransport) Write(p []byte) (n int, err error) {
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if t.readWriter == nil {
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return 0, errors.New("cannot write: not connected, no readwriter")
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}
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return t.readWriter.Write(p)
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}
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func (t XMPPTransport) Close() error {
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_, _ = t.readWriter.Write([]byte("</stream:stream>"))
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return t.conn.Close()
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if t.readWriter != nil {
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_, _ = t.readWriter.Write([]byte("</stream:stream>"))
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}
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if t.conn != nil {
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return t.conn.Close()
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}
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return nil
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}
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func (t *XMPPTransport) LogTraffic(logFile io.Writer) {
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Loading…
Reference in a new issue