Use correct generic type for ArrayList

Nullable crashes Dino
This commit is contained in:
LAGonauta 2021-06-10 20:03:30 -03:00
parent 4b0c3b8ef0
commit 96fbbdd8bb

View file

@ -14,7 +14,7 @@ namespace Dino.Plugins.WindowsNotification {
private StreamInteractor stream_interactor;
private Dino.Application app;
private Gee.List<uint?> marked_for_removal;
private Gee.List<uint32> marked_for_removal;
// we must keep a reference to the notification itself or else their actions are disabled
private HashMap<uint, ToastNotification> notifications;
@ -26,8 +26,8 @@ namespace Dino.Plugins.WindowsNotification {
this.notifier = notifier;
this.stream_interactor = app.stream_interactor;
this.app = app;
this.marked_for_removal = new Gee.ArrayList<uint?>();
this.content_notifications = new Gee.ArrayList<uint?>();
this.marked_for_removal = new Gee.ArrayList<uint32>();
this.content_notifications = new Gee.ArrayList<uint32>();
this.conversation_notifications = new HashMap<Conversation, Gee.List<uint32>>(Conversation.hash_func, Conversation.equals_func);
this.call_notifications = new HashMap<Call, uint32>(Call.hash_func, Call.equals_func);
this.notifications = new HashMap<uint, ToastNotification>();