Every call to CoInitialize() must be balanced

with a call to CoUninitialize()
This commit is contained in:
LAGonauta 2020-05-20 21:28:58 -03:00
parent 823df3ed70
commit 9022ac596b
2 changed files with 7 additions and 7 deletions

View file

@ -61,9 +61,6 @@ public interface Application : GLib.Application {
});
shutdown.connect(() => {
stream_interactor.connection_manager.make_offline_all();
#if _WIN32
Dino.Util.CoUninitialize();
#endif
});
open.connect((files, hint) => {
if (files.length != 1) {

View file

@ -8,14 +8,17 @@ public class Util {
private static extern int ShellExecuteA(int* hwnd, string operation, string file, string parameters, string directory, int showCmd);
[CCode (cname = "CoInitialize")]
public static extern int CoInitialize(void* reserved);
private static extern int CoInitialize(void* reserved);
[CCode (cname = "CoUninitialize")]
public static extern void CoUninitialize();
private static extern void CoUninitialize();
private static int ShellExecute(string operation, string file) {
CoInitialize(null);
return ShellExecuteA(null, operation, file, null, null, 1);
var result = ShellExecuteA(null, operation, file, null, null, 1);
CoUninitialize();
return result;
}
#endif
@ -46,7 +49,7 @@ public class Util {
public static void launch_default_for_uri(string file_uri)
{
#if _WIN32
Dino.Util.ShellExecute("open", file_uri);
ShellExecute("open", file_uri);
#else
AppInfo.launch_default_for_uri(file_uri, null);
#endif