Fix call window controlls hiding
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d155ec15d2
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@ -22,7 +22,12 @@ namespace Dino.Ui {
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private HashMap<string, ParticipantWidget> participant_widgets = new HashMap<string, ParticipantWidget>();
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private ArrayList<string> participants = new ArrayList<string>();
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private EventControllerFocus this_focus_events = new EventControllerFocus();
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private GestureClick this_gesture_events = new GestureClick() { touch_only=true, propagation_phase=Gtk.PropagationPhase.CAPTURE };
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private EventControllerMotion this_motion_events = new EventControllerMotion();
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private double latest_motion_x = -1;
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private double latest_motion_y = -1;
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private const double MOTION_RELEVANCE_THRESHOLD = 2;
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private int own_video_width = 150;
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private int own_video_height = 100;
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@ -54,9 +59,20 @@ namespace Dino.Ui {
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this.bind_property("controls-active", bottom_bar_revealer, "reveal-child", BindingFlags.SYNC_CREATE);
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((Widget) this).add_controller(this_motion_events);
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this_motion_events.motion.connect(reveal_control_elements);
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this_motion_events.enter.connect(reveal_control_elements);
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this_motion_events.leave.connect(reveal_control_elements);
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this_motion_events.motion.connect((x, y) => {
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if ((latest_motion_x - x).abs() <= MOTION_RELEVANCE_THRESHOLD && (latest_motion_y - y).abs() <= MOTION_RELEVANCE_THRESHOLD) return;
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latest_motion_x = x;
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latest_motion_y = y;
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reveal_control_elements();
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});
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((Widget) this).add_controller(this_focus_events);
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this_focus_events.enter.connect(reveal_control_elements);
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this_focus_events.leave.connect(reveal_control_elements);
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((Widget) this).add_controller(this_gesture_events);
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this_gesture_events.pressed.connect_after(reveal_control_elements);
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this.notify["default-width"].connect(reveal_control_elements);
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this.notify["default-height"].connect(reveal_control_elements);
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