Fix call window controlls hiding

This commit is contained in:
fiaxh 2023-04-21 17:40:19 +02:00
parent d155ec15d2
commit 7a27634732

View file

@ -22,7 +22,12 @@ namespace Dino.Ui {
private HashMap<string, ParticipantWidget> participant_widgets = new HashMap<string, ParticipantWidget>();
private ArrayList<string> participants = new ArrayList<string>();
private EventControllerFocus this_focus_events = new EventControllerFocus();
private GestureClick this_gesture_events = new GestureClick() { touch_only=true, propagation_phase=Gtk.PropagationPhase.CAPTURE };
private EventControllerMotion this_motion_events = new EventControllerMotion();
private double latest_motion_x = -1;
private double latest_motion_y = -1;
private const double MOTION_RELEVANCE_THRESHOLD = 2;
private int own_video_width = 150;
private int own_video_height = 100;
@ -54,9 +59,20 @@ namespace Dino.Ui {
this.bind_property("controls-active", bottom_bar_revealer, "reveal-child", BindingFlags.SYNC_CREATE);
((Widget) this).add_controller(this_motion_events);
this_motion_events.motion.connect(reveal_control_elements);
this_motion_events.enter.connect(reveal_control_elements);
this_motion_events.leave.connect(reveal_control_elements);
this_motion_events.motion.connect((x, y) => {
if ((latest_motion_x - x).abs() <= MOTION_RELEVANCE_THRESHOLD && (latest_motion_y - y).abs() <= MOTION_RELEVANCE_THRESHOLD) return;
latest_motion_x = x;
latest_motion_y = y;
reveal_control_elements();
});
((Widget) this).add_controller(this_focus_events);
this_focus_events.enter.connect(reveal_control_elements);
this_focus_events.leave.connect(reveal_control_elements);
((Widget) this).add_controller(this_gesture_events);
this_gesture_events.pressed.connect_after(reveal_control_elements);
this.notify["default-width"].connect(reveal_control_elements);
this.notify["default-height"].connect(reveal_control_elements);