Use pointer to int as HINSTANCE for ShellExecuteA

Signed-off-by: Maxim Logaev <maxlogaev@proton.me>
This commit is contained in:
Maxim Logaev 2024-06-10 01:08:22 +03:00
parent f66604560b
commit 78cc398e30

View file

@ -6,7 +6,7 @@ namespace Dino {
public class Util { public class Util {
#if _WIN32 #if _WIN32
[CCode (cname = "ShellExecuteA", cheader_filename = "windows.h")] [CCode (cname = "ShellExecuteA", cheader_filename = "windows.h")]
private static extern int ShellExecuteA(int* hwnd, string operation, string file, string parameters, string directory, int showCmd); private static extern int* ShellExecuteA(int* hwnd, string operation, string file, string parameters, string directory, int showCmd);
[CCode (cname = "CoInitialize", cheader_filename = "windows.h")] [CCode (cname = "CoInitialize", cheader_filename = "windows.h")]
private static extern int CoInitialize(void* reserved); private static extern int CoInitialize(void* reserved);
@ -14,7 +14,7 @@ public class Util {
[CCode (cname = "CoUninitialize", cheader_filename = "windows.h")] [CCode (cname = "CoUninitialize", cheader_filename = "windows.h")]
private static extern void CoUninitialize(); private static extern void CoUninitialize();
private static int ShellExecute(string operation, string file) { private static int* ShellExecute(string operation, string file) {
CoInitialize(null); CoInitialize(null);
var result = ShellExecuteA(null, operation, file, null, null, 1); var result = ShellExecuteA(null, operation, file, null, null, 1);
CoUninitialize(); CoUninitialize();