Add gap to ringing and dialing sounds
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@ -5,31 +5,34 @@ namespace Dino.Plugins.PhoneRinger {
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public class Plugin : RootInterface, NotificationProvider, Object {
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private const int GAP = 1;
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private const int RINGER_ID = 0;
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private const int DIALER_ID = 1;
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private Canberra.Context sound_context;
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private const int ringer_id = 0;
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private const int dialer_id = 1;
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private Canberra.Proplist ringer_props;
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private Canberra.Proplist dialer_props;
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private bool ringing = false;
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private bool dialing = false;
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private void loop_ringer() {
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sound_context.play_full(ringer_id, ringer_props, (c, id, code) => {
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if (code != Canberra.Error.CANCELED) {
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Idle.add(() => {
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sound_context.play_full(RINGER_ID, ringer_props, (c, id, code) => {
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if (code == Canberra.Error.CANCELED) return;
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Timeout.add_seconds(GAP, () => {
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if (!ringing) return Source.REMOVE;
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loop_ringer();
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return Source.REMOVE;
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});
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}
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});
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}
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private void loop_dialer() {
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sound_context.play_full(dialer_id, dialer_props, (c, id, code) => {
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if (code != Canberra.Error.CANCELED) {
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Idle.add(() => {
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sound_context.play_full(DIALER_ID, dialer_props, (c, id, code) => {
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if (code == Canberra.Error.CANCELED) return;
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Timeout.add_seconds(GAP, () => {
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if (!dialing) return Source.REMOVE;
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loop_dialer();
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return Source.REMOVE;
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});
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}
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});
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}
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@ -50,19 +53,23 @@ public class Plugin : RootInterface, NotificationProvider, Object {
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public void shutdown() { }
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public async void notify_call(Call call, Conversation conversation, bool video, bool multiparty, string conversation_display_name){
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ringing = true;
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loop_ringer();
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}
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public async void retract_call_notification(Call call, Conversation conversation){
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sound_context.cancel(ringer_id);
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ringing = false;
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sound_context.cancel(RINGER_ID);
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}
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public async void notify_dialing(){
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dialing = true;
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loop_dialer();
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}
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public async void retract_dialing(){
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sound_context.cancel(dialer_id);
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dialing = false;
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sound_context.cancel(DIALER_ID);
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}
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public double get_priority(){
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