Don't process message markers on MUC messages
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@ -89,7 +89,7 @@ public class CounterpartInteractionManager : StreamInteractionModule, Object {
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// If we received a display marker from ourselves (other device), set the conversation read up to that message.
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if (marker != Xep.ChatMarkers.MARKER_DISPLAYED && marker != Xep.ChatMarkers.MARKER_ACKNOWLEDGED) return;
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Conversation? conversation = stream_interactor.get_module(MessageStorage.IDENTITY).get_conversation_for_stanza_id(account, stanza_id);
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if (conversation == null) return;
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if (conversation == null || conversation.type_ == Conversation.Type.GROUPCHAT) return;
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Entities.Message? message = stream_interactor.get_module(MessageStorage.IDENTITY).get_message_by_stanza_id(stanza_id, conversation);
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if (message == null) return;
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// Don't move read marker backwards because we get old info from another client
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@ -98,6 +98,10 @@ public class CounterpartInteractionManager : StreamInteractionModule, Object {
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} else {
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// We received a marker from someone else. Search the respective message and mark it.
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foreach (Conversation conversation in stream_interactor.get_module(ConversationManager.IDENTITY).get_conversations(jid, account)) {
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// We can't currently handle chat markers in MUCs
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if (conversation.type_ == Conversation.Type.GROUPCHAT) continue;
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Entities.Message? message = stream_interactor.get_module(MessageStorage.IDENTITY).get_message_by_stanza_id(stanza_id, conversation);
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if (message != null) {
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switch (marker) {
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