anotherim-desktop/windows-installer/dino.nsi

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Added full Windows support (#8) * Windows compatibility Tweaks * Add experimental windows installer This nsis script should create a windows installer. Although the installer worked for the first tests you should handle it with care and consider it highly experimental * Prepare signing Collected some infos regarding signing a windows build. * Revert "Prepare signing" I copied the files into the wrong folder… … it's late, sorry. This reverts commit 7d6b9e7f4cd066b4b59eddec09be3bcac5c6c656. * Prepare signing Collected some infos regarding signing a windows build. * Fix typo in Dino slogan * Add license to windows installer * Add startmenu folder with several items Added a startmenu folder with the following items: * Dino launcher * License * Link to Dino website * Uninstaller * Prevent duplicated DLLs * Add dino logo again The dino logo for the startmenu was accidentally no longer included since the last commit. * Simplify installer script The current build script already places the files in the right folder structure so the installer doesn't have to do it itself * Add german language. * Add option to install without OpenPGP plugin * Removed compenent section This section was only introduced to be able to disable the OpenPGP plugin as Dino often crashed on Windows if OpenPGP was not installed but the plugin enabled. This is no more necessary as the OpenPGP plugin is now disabled by default. * Remove installation type "OpenPGP" support This is no longer needed (see previous commit) but was forgotten to remove in the previous commit. * Add compression to achieve smaller installer size. * Add AppID (untested). * Fix syntax error for setting AppID. * Windows compatibility Tweaks * fix build on newest MSYS2 * Do not search for the built-in libraries when compiling with MINGW * Added _WIN32 define to VALAC on Windows * Add missing _WIN32 * Add support for OpenPGP on Windows * Use ShellExecute instead of AppInfo to open files on Windows * Use slight larger font on Windows so it matches Linux style Also fixes some fuzzy fonts. * Fixed some Windows not appearing when opening file * Set alternate file stream for downloaded files. * Added information and Dino icon to Windows executable * Set Windows executable version from PROJECT_VERSION * Add WIN32 fonts as a plugin * Every call to CoInitialize() must be balanced with a call to CoUninitialize() * Add --export-all-symbols to Windows compilation * Add implicit link directories to package HINT path on MingW Instead of blacklisting those libraries * Do not hardcode GPG path on Windows * Export all plugin symbols on Windows * Use Dino.Util.get_content_type also on preview * Allow 32-bit linking Win32 apis are __stdcall * Use last_index_of instead of index_of * Initial notification support * Refactor windows-notification plugin * Clean up * Use code from Dino.Ui.Util * Convert C code to Vala * Add callback support * Allow null image_path * Use dynamic linking instead of runtime loading Also made me notice that the signature of the function with the callback was wrong. Oops. * Added 32-bit wintoast linker library * Use VAPI and generate template in-app * Initial plugin using new notification provider * Add support for custom actions on notification * Add notification retraction * Use list with all notifications * Rename field * Fix muc invite and voide request not working * Do not use GLib to open links in messages Use ShellExecute * Add MIT licensed winrt headers * Initial code for using winrt headers * Initial callback support * Initial GObject wrapper for WinRT notifications Still missing a lot of stuff * Initial code to allow buttons and text * Use string_view * Increase ref on event token * Add toastnotifier * Fix string conversion * Actions can stack * Remove unity compilation unit * No need to enable coroutines * Fields must be created in the private struct Also change unordered_map to list, we do not need hashing and stuff. * Add failed and dimissed actions * Cleanup dismissed actions on toast notification finalizer * Add template type enum * Rename enums to better match what Vala expects * Rename plugin vala file * Add template getter * Initial experiments with notification XML building * Anitial builder * Initial notification provider using WinRT Crashes when activating actions, might be related to threads. * Delegate `activate_action` to UI thread * Fixed crash with multiple notifications Sometimes an invalid function pointer was called with an invalid context * Add comment to builder * Use async * Use g_new0 and g_free to generate raw strings * Valac think that getters are always owned by the struct * introduce try_invoke -- a logging exception catcher * stop exceptions from crossing ABI boundary in a few places * mark exception-safe C entry points as such * clarify some entry points' names * make GetCurrentModulePath and GetShortcutPath throw win32 errors * clarify GetCurrentModulePath's name * generalize GetShortcutPath into GetEnv * make GetEnv more robust and not limit length of variables * change some local functions' signatures * constify all the things * rewrite shortcut management code with RAII, error logging and exceptions It actually works now. * add restoration of shortcut's target path * switch to runtime loading of PropVariantToStringAlloc Now it really should work. * Add ginvoke to CMakeLists * Removed unused library on linker It is loaded dynamically * Add README.md to Windows notification plugin * Fix notifications not hiding * unimplement accidentally implemented wide string overloads of describe_argument * work around GetEnvironmentVariable not resetting last error * handle exe paths longer than 259 chars * move some whitespace around * use lower-case 0x prefix for hresult code formatting everywhere * remove an unused include * make meta-error messages more precise * handle empty hresult_error message specially * handle theoretical future failures of wsview_to_char * fix UB in glib::describe_arguments called with no arguments Makes failure logging of nullary invokables non-crashy. * make glib::impl::varstring less explosive * fiddle with punctuation * add nullary version of g_try_invoke macro * generalize glib::try_invoke to any return-by-value type and void * protect GetTemplateContent callers from exceptions * rewrite InitApartment and protect callers from (the rest of the) exceptions Initializing COM by calling `winrt::init_apartment()` would always cause stack unwinding *in practice*, which is suboptimal at best, and even using `apartment_type::single_threaded` still would require exception filtering *just in case*. * handle empty menu-relative shortcut paths * move module loading functions out of shortcutcreator.cpp * work around a (pedantic) format specifier warning * silence enum stringification warnings by first casting to underlying types * fix / work around uninitialized fields warnings * don't use FALSE as a null pointer constant * replace C-style concurrent initialization of statics C++ statics are thread-safe as is and are usually implemented more efficiently. Besides, `volatile` is likely misused here anyway. * reflow/respace * stop checking for empty AUMIDs The downstream code handles them just fine. * log SetCurrentProcessExplicitAppUserModelID errors * remove the no-longer-needed -municode compile option * replace lists with vectors * init `Callback` completely always The `token` pointer was left dangerously uninitialized after construction. * comment out unused arguments [-Wunused-parameter] * Add support for adaptive Windows 10 notifications * Add support for inline images to notification * Allow null header, body, applogo, and image on notification builder * DelegateToUi must be an owned function * Prefer primary DirectSound device on Windows It automatically selects the default device for use, there is no book keeping necessary and things just work The primary DirectSound device has a (NULL) guid, making it wasy to be found. * Do not allow selection of WASAPI devices Dino would have to resample it own audio, do more book keeping and somehow find out manually which is the default device. * Add initial call notifications * Use correct generic type for ArrayList Nullable crashes Dino * Allow devices with properties and use has_classes * Remove YoloRT from tree * Build YoloRT on project build * Do not generate WinRT headers, just download them on build * Fix compilation on gcc 11 * define _POSIX_C_SOURCE=1 on windows Fixes "undefined reference to `localtime_r`" in, e.g., Vala's GLib.Time.local when building on mingw-w64. * fix call notifications buttons not working * no need to ignore wasapi * Ignore wasapi devices as they do not work well yet * Removed version from Dino executable We need a better way to get the version number * Automatically set PANGOCAIRO_BACKEND to fontconfig on win32 * Fixed using GTK3 instead of GTK4 * Check YoloRT checksum before building * Fix GPGME * Added build script for windows Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added README-WIN64.md Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed dist-install dir Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Removed unnecessary installer files Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added build-installer target to build-win64.sh Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed build dependencies Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Move download yolort headers logic into prepare stage, delete yolort download script * Added CI for MSYS2 (MINGW64) (#2) - Use quotes in windows build script; - Added missing gstreamer, webrtc-audio-processing and git; - Added CI for Windows. --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> Co-authored-by: LAGonauta <lagonauta@gmail.com> Co-authored-by: Martin Dosch <spam@mdosch.de> Co-authored-by: Martin Dosch <martin@mdosch.de> Co-authored-by: mjk <yuubi-san@users.noreply.github.com> Co-authored-by: Daniel Reuther <daniel.reuther@liferay.com> Co-authored-by: Felipe <LAGonauta@users.noreply.github.com> Co-authored-by: Psayker <kirill970528@yandex.ru>
2024-03-18 19:51:50 +00:00
Unicode True
RequestExecutionLevel user
SetCompressor /SOLID lzma
!define MUI_PRODUCT "Dino+"
Added full Windows support (#8) * Windows compatibility Tweaks * Add experimental windows installer This nsis script should create a windows installer. Although the installer worked for the first tests you should handle it with care and consider it highly experimental * Prepare signing Collected some infos regarding signing a windows build. * Revert "Prepare signing" I copied the files into the wrong folder… … it's late, sorry. This reverts commit 7d6b9e7f4cd066b4b59eddec09be3bcac5c6c656. * Prepare signing Collected some infos regarding signing a windows build. * Fix typo in Dino slogan * Add license to windows installer * Add startmenu folder with several items Added a startmenu folder with the following items: * Dino launcher * License * Link to Dino website * Uninstaller * Prevent duplicated DLLs * Add dino logo again The dino logo for the startmenu was accidentally no longer included since the last commit. * Simplify installer script The current build script already places the files in the right folder structure so the installer doesn't have to do it itself * Add german language. * Add option to install without OpenPGP plugin * Removed compenent section This section was only introduced to be able to disable the OpenPGP plugin as Dino often crashed on Windows if OpenPGP was not installed but the plugin enabled. This is no more necessary as the OpenPGP plugin is now disabled by default. * Remove installation type "OpenPGP" support This is no longer needed (see previous commit) but was forgotten to remove in the previous commit. * Add compression to achieve smaller installer size. * Add AppID (untested). * Fix syntax error for setting AppID. * Windows compatibility Tweaks * fix build on newest MSYS2 * Do not search for the built-in libraries when compiling with MINGW * Added _WIN32 define to VALAC on Windows * Add missing _WIN32 * Add support for OpenPGP on Windows * Use ShellExecute instead of AppInfo to open files on Windows * Use slight larger font on Windows so it matches Linux style Also fixes some fuzzy fonts. * Fixed some Windows not appearing when opening file * Set alternate file stream for downloaded files. * Added information and Dino icon to Windows executable * Set Windows executable version from PROJECT_VERSION * Add WIN32 fonts as a plugin * Every call to CoInitialize() must be balanced with a call to CoUninitialize() * Add --export-all-symbols to Windows compilation * Add implicit link directories to package HINT path on MingW Instead of blacklisting those libraries * Do not hardcode GPG path on Windows * Export all plugin symbols on Windows * Use Dino.Util.get_content_type also on preview * Allow 32-bit linking Win32 apis are __stdcall * Use last_index_of instead of index_of * Initial notification support * Refactor windows-notification plugin * Clean up * Use code from Dino.Ui.Util * Convert C code to Vala * Add callback support * Allow null image_path * Use dynamic linking instead of runtime loading Also made me notice that the signature of the function with the callback was wrong. Oops. * Added 32-bit wintoast linker library * Use VAPI and generate template in-app * Initial plugin using new notification provider * Add support for custom actions on notification * Add notification retraction * Use list with all notifications * Rename field * Fix muc invite and voide request not working * Do not use GLib to open links in messages Use ShellExecute * Add MIT licensed winrt headers * Initial code for using winrt headers * Initial callback support * Initial GObject wrapper for WinRT notifications Still missing a lot of stuff * Initial code to allow buttons and text * Use string_view * Increase ref on event token * Add toastnotifier * Fix string conversion * Actions can stack * Remove unity compilation unit * No need to enable coroutines * Fields must be created in the private struct Also change unordered_map to list, we do not need hashing and stuff. * Add failed and dimissed actions * Cleanup dismissed actions on toast notification finalizer * Add template type enum * Rename enums to better match what Vala expects * Rename plugin vala file * Add template getter * Initial experiments with notification XML building * Anitial builder * Initial notification provider using WinRT Crashes when activating actions, might be related to threads. * Delegate `activate_action` to UI thread * Fixed crash with multiple notifications Sometimes an invalid function pointer was called with an invalid context * Add comment to builder * Use async * Use g_new0 and g_free to generate raw strings * Valac think that getters are always owned by the struct * introduce try_invoke -- a logging exception catcher * stop exceptions from crossing ABI boundary in a few places * mark exception-safe C entry points as such * clarify some entry points' names * make GetCurrentModulePath and GetShortcutPath throw win32 errors * clarify GetCurrentModulePath's name * generalize GetShortcutPath into GetEnv * make GetEnv more robust and not limit length of variables * change some local functions' signatures * constify all the things * rewrite shortcut management code with RAII, error logging and exceptions It actually works now. * add restoration of shortcut's target path * switch to runtime loading of PropVariantToStringAlloc Now it really should work. * Add ginvoke to CMakeLists * Removed unused library on linker It is loaded dynamically * Add README.md to Windows notification plugin * Fix notifications not hiding * unimplement accidentally implemented wide string overloads of describe_argument * work around GetEnvironmentVariable not resetting last error * handle exe paths longer than 259 chars * move some whitespace around * use lower-case 0x prefix for hresult code formatting everywhere * remove an unused include * make meta-error messages more precise * handle empty hresult_error message specially * handle theoretical future failures of wsview_to_char * fix UB in glib::describe_arguments called with no arguments Makes failure logging of nullary invokables non-crashy. * make glib::impl::varstring less explosive * fiddle with punctuation * add nullary version of g_try_invoke macro * generalize glib::try_invoke to any return-by-value type and void * protect GetTemplateContent callers from exceptions * rewrite InitApartment and protect callers from (the rest of the) exceptions Initializing COM by calling `winrt::init_apartment()` would always cause stack unwinding *in practice*, which is suboptimal at best, and even using `apartment_type::single_threaded` still would require exception filtering *just in case*. * handle empty menu-relative shortcut paths * move module loading functions out of shortcutcreator.cpp * work around a (pedantic) format specifier warning * silence enum stringification warnings by first casting to underlying types * fix / work around uninitialized fields warnings * don't use FALSE as a null pointer constant * replace C-style concurrent initialization of statics C++ statics are thread-safe as is and are usually implemented more efficiently. Besides, `volatile` is likely misused here anyway. * reflow/respace * stop checking for empty AUMIDs The downstream code handles them just fine. * log SetCurrentProcessExplicitAppUserModelID errors * remove the no-longer-needed -municode compile option * replace lists with vectors * init `Callback` completely always The `token` pointer was left dangerously uninitialized after construction. * comment out unused arguments [-Wunused-parameter] * Add support for adaptive Windows 10 notifications * Add support for inline images to notification * Allow null header, body, applogo, and image on notification builder * DelegateToUi must be an owned function * Prefer primary DirectSound device on Windows It automatically selects the default device for use, there is no book keeping necessary and things just work The primary DirectSound device has a (NULL) guid, making it wasy to be found. * Do not allow selection of WASAPI devices Dino would have to resample it own audio, do more book keeping and somehow find out manually which is the default device. * Add initial call notifications * Use correct generic type for ArrayList Nullable crashes Dino * Allow devices with properties and use has_classes * Remove YoloRT from tree * Build YoloRT on project build * Do not generate WinRT headers, just download them on build * Fix compilation on gcc 11 * define _POSIX_C_SOURCE=1 on windows Fixes "undefined reference to `localtime_r`" in, e.g., Vala's GLib.Time.local when building on mingw-w64. * fix call notifications buttons not working * no need to ignore wasapi * Ignore wasapi devices as they do not work well yet * Removed version from Dino executable We need a better way to get the version number * Automatically set PANGOCAIRO_BACKEND to fontconfig on win32 * Fixed using GTK3 instead of GTK4 * Check YoloRT checksum before building * Fix GPGME * Added build script for windows Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added README-WIN64.md Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed dist-install dir Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Removed unnecessary installer files Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added build-installer target to build-win64.sh Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed build dependencies Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Move download yolort headers logic into prepare stage, delete yolort download script * Added CI for MSYS2 (MINGW64) (#2) - Use quotes in windows build script; - Added missing gstreamer, webrtc-audio-processing and git; - Added CI for Windows. --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> Co-authored-by: LAGonauta <lagonauta@gmail.com> Co-authored-by: Martin Dosch <spam@mdosch.de> Co-authored-by: Martin Dosch <martin@mdosch.de> Co-authored-by: mjk <yuubi-san@users.noreply.github.com> Co-authored-by: Daniel Reuther <daniel.reuther@liferay.com> Co-authored-by: Felipe <LAGonauta@users.noreply.github.com> Co-authored-by: Psayker <kirill970528@yandex.ru>
2024-03-18 19:51:50 +00:00
!define MUI_PRODUCT_NAME ${MUI_PRODUCT}
!define MUI_BRANDINGTEXT ${MUI_PRODUCT}
!define PRODUCT_WEBSITE "https://github.com/mxlgv/dino"
Added full Windows support (#8) * Windows compatibility Tweaks * Add experimental windows installer This nsis script should create a windows installer. Although the installer worked for the first tests you should handle it with care and consider it highly experimental * Prepare signing Collected some infos regarding signing a windows build. * Revert "Prepare signing" I copied the files into the wrong folder… … it's late, sorry. This reverts commit 7d6b9e7f4cd066b4b59eddec09be3bcac5c6c656. * Prepare signing Collected some infos regarding signing a windows build. * Fix typo in Dino slogan * Add license to windows installer * Add startmenu folder with several items Added a startmenu folder with the following items: * Dino launcher * License * Link to Dino website * Uninstaller * Prevent duplicated DLLs * Add dino logo again The dino logo for the startmenu was accidentally no longer included since the last commit. * Simplify installer script The current build script already places the files in the right folder structure so the installer doesn't have to do it itself * Add german language. * Add option to install without OpenPGP plugin * Removed compenent section This section was only introduced to be able to disable the OpenPGP plugin as Dino often crashed on Windows if OpenPGP was not installed but the plugin enabled. This is no more necessary as the OpenPGP plugin is now disabled by default. * Remove installation type "OpenPGP" support This is no longer needed (see previous commit) but was forgotten to remove in the previous commit. * Add compression to achieve smaller installer size. * Add AppID (untested). * Fix syntax error for setting AppID. * Windows compatibility Tweaks * fix build on newest MSYS2 * Do not search for the built-in libraries when compiling with MINGW * Added _WIN32 define to VALAC on Windows * Add missing _WIN32 * Add support for OpenPGP on Windows * Use ShellExecute instead of AppInfo to open files on Windows * Use slight larger font on Windows so it matches Linux style Also fixes some fuzzy fonts. * Fixed some Windows not appearing when opening file * Set alternate file stream for downloaded files. * Added information and Dino icon to Windows executable * Set Windows executable version from PROJECT_VERSION * Add WIN32 fonts as a plugin * Every call to CoInitialize() must be balanced with a call to CoUninitialize() * Add --export-all-symbols to Windows compilation * Add implicit link directories to package HINT path on MingW Instead of blacklisting those libraries * Do not hardcode GPG path on Windows * Export all plugin symbols on Windows * Use Dino.Util.get_content_type also on preview * Allow 32-bit linking Win32 apis are __stdcall * Use last_index_of instead of index_of * Initial notification support * Refactor windows-notification plugin * Clean up * Use code from Dino.Ui.Util * Convert C code to Vala * Add callback support * Allow null image_path * Use dynamic linking instead of runtime loading Also made me notice that the signature of the function with the callback was wrong. Oops. * Added 32-bit wintoast linker library * Use VAPI and generate template in-app * Initial plugin using new notification provider * Add support for custom actions on notification * Add notification retraction * Use list with all notifications * Rename field * Fix muc invite and voide request not working * Do not use GLib to open links in messages Use ShellExecute * Add MIT licensed winrt headers * Initial code for using winrt headers * Initial callback support * Initial GObject wrapper for WinRT notifications Still missing a lot of stuff * Initial code to allow buttons and text * Use string_view * Increase ref on event token * Add toastnotifier * Fix string conversion * Actions can stack * Remove unity compilation unit * No need to enable coroutines * Fields must be created in the private struct Also change unordered_map to list, we do not need hashing and stuff. * Add failed and dimissed actions * Cleanup dismissed actions on toast notification finalizer * Add template type enum * Rename enums to better match what Vala expects * Rename plugin vala file * Add template getter * Initial experiments with notification XML building * Anitial builder * Initial notification provider using WinRT Crashes when activating actions, might be related to threads. * Delegate `activate_action` to UI thread * Fixed crash with multiple notifications Sometimes an invalid function pointer was called with an invalid context * Add comment to builder * Use async * Use g_new0 and g_free to generate raw strings * Valac think that getters are always owned by the struct * introduce try_invoke -- a logging exception catcher * stop exceptions from crossing ABI boundary in a few places * mark exception-safe C entry points as such * clarify some entry points' names * make GetCurrentModulePath and GetShortcutPath throw win32 errors * clarify GetCurrentModulePath's name * generalize GetShortcutPath into GetEnv * make GetEnv more robust and not limit length of variables * change some local functions' signatures * constify all the things * rewrite shortcut management code with RAII, error logging and exceptions It actually works now. * add restoration of shortcut's target path * switch to runtime loading of PropVariantToStringAlloc Now it really should work. * Add ginvoke to CMakeLists * Removed unused library on linker It is loaded dynamically * Add README.md to Windows notification plugin * Fix notifications not hiding * unimplement accidentally implemented wide string overloads of describe_argument * work around GetEnvironmentVariable not resetting last error * handle exe paths longer than 259 chars * move some whitespace around * use lower-case 0x prefix for hresult code formatting everywhere * remove an unused include * make meta-error messages more precise * handle empty hresult_error message specially * handle theoretical future failures of wsview_to_char * fix UB in glib::describe_arguments called with no arguments Makes failure logging of nullary invokables non-crashy. * make glib::impl::varstring less explosive * fiddle with punctuation * add nullary version of g_try_invoke macro * generalize glib::try_invoke to any return-by-value type and void * protect GetTemplateContent callers from exceptions * rewrite InitApartment and protect callers from (the rest of the) exceptions Initializing COM by calling `winrt::init_apartment()` would always cause stack unwinding *in practice*, which is suboptimal at best, and even using `apartment_type::single_threaded` still would require exception filtering *just in case*. * handle empty menu-relative shortcut paths * move module loading functions out of shortcutcreator.cpp * work around a (pedantic) format specifier warning * silence enum stringification warnings by first casting to underlying types * fix / work around uninitialized fields warnings * don't use FALSE as a null pointer constant * replace C-style concurrent initialization of statics C++ statics are thread-safe as is and are usually implemented more efficiently. Besides, `volatile` is likely misused here anyway. * reflow/respace * stop checking for empty AUMIDs The downstream code handles them just fine. * log SetCurrentProcessExplicitAppUserModelID errors * remove the no-longer-needed -municode compile option * replace lists with vectors * init `Callback` completely always The `token` pointer was left dangerously uninitialized after construction. * comment out unused arguments [-Wunused-parameter] * Add support for adaptive Windows 10 notifications * Add support for inline images to notification * Allow null header, body, applogo, and image on notification builder * DelegateToUi must be an owned function * Prefer primary DirectSound device on Windows It automatically selects the default device for use, there is no book keeping necessary and things just work The primary DirectSound device has a (NULL) guid, making it wasy to be found. * Do not allow selection of WASAPI devices Dino would have to resample it own audio, do more book keeping and somehow find out manually which is the default device. * Add initial call notifications * Use correct generic type for ArrayList Nullable crashes Dino * Allow devices with properties and use has_classes * Remove YoloRT from tree * Build YoloRT on project build * Do not generate WinRT headers, just download them on build * Fix compilation on gcc 11 * define _POSIX_C_SOURCE=1 on windows Fixes "undefined reference to `localtime_r`" in, e.g., Vala's GLib.Time.local when building on mingw-w64. * fix call notifications buttons not working * no need to ignore wasapi * Ignore wasapi devices as they do not work well yet * Removed version from Dino executable We need a better way to get the version number * Automatically set PANGOCAIRO_BACKEND to fontconfig on win32 * Fixed using GTK3 instead of GTK4 * Check YoloRT checksum before building * Fix GPGME * Added build script for windows Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added README-WIN64.md Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed dist-install dir Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Removed unnecessary installer files Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added build-installer target to build-win64.sh Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed build dependencies Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Move download yolort headers logic into prepare stage, delete yolort download script * Added CI for MSYS2 (MINGW64) (#2) - Use quotes in windows build script; - Added missing gstreamer, webrtc-audio-processing and git; - Added CI for Windows. --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> Co-authored-by: LAGonauta <lagonauta@gmail.com> Co-authored-by: Martin Dosch <spam@mdosch.de> Co-authored-by: Martin Dosch <martin@mdosch.de> Co-authored-by: mjk <yuubi-san@users.noreply.github.com> Co-authored-by: Daniel Reuther <daniel.reuther@liferay.com> Co-authored-by: Felipe <LAGonauta@users.noreply.github.com> Co-authored-by: Psayker <kirill970528@yandex.ru>
2024-03-18 19:51:50 +00:00
!define MUI_ICON "win64-dist/dino.ico"
!define ICON "win64-dist/dino.ico"
!define MUI_COMPONENTSPAGE_NODESC
# Modern Interface
!include "MUI2.nsh"
!insertmacro MUI_PAGE_LICENSE "LICENSE_SHORT"
!insertmacro MUI_PAGE_INSTFILES
!include "english.nsh"
Name ${MUI_PRODUCT}
BrandingText "Dino+, a modern XMPP/Jabber client"
Added full Windows support (#8) * Windows compatibility Tweaks * Add experimental windows installer This nsis script should create a windows installer. Although the installer worked for the first tests you should handle it with care and consider it highly experimental * Prepare signing Collected some infos regarding signing a windows build. * Revert "Prepare signing" I copied the files into the wrong folder… … it's late, sorry. This reverts commit 7d6b9e7f4cd066b4b59eddec09be3bcac5c6c656. * Prepare signing Collected some infos regarding signing a windows build. * Fix typo in Dino slogan * Add license to windows installer * Add startmenu folder with several items Added a startmenu folder with the following items: * Dino launcher * License * Link to Dino website * Uninstaller * Prevent duplicated DLLs * Add dino logo again The dino logo for the startmenu was accidentally no longer included since the last commit. * Simplify installer script The current build script already places the files in the right folder structure so the installer doesn't have to do it itself * Add german language. * Add option to install without OpenPGP plugin * Removed compenent section This section was only introduced to be able to disable the OpenPGP plugin as Dino often crashed on Windows if OpenPGP was not installed but the plugin enabled. This is no more necessary as the OpenPGP plugin is now disabled by default. * Remove installation type "OpenPGP" support This is no longer needed (see previous commit) but was forgotten to remove in the previous commit. * Add compression to achieve smaller installer size. * Add AppID (untested). * Fix syntax error for setting AppID. * Windows compatibility Tweaks * fix build on newest MSYS2 * Do not search for the built-in libraries when compiling with MINGW * Added _WIN32 define to VALAC on Windows * Add missing _WIN32 * Add support for OpenPGP on Windows * Use ShellExecute instead of AppInfo to open files on Windows * Use slight larger font on Windows so it matches Linux style Also fixes some fuzzy fonts. * Fixed some Windows not appearing when opening file * Set alternate file stream for downloaded files. * Added information and Dino icon to Windows executable * Set Windows executable version from PROJECT_VERSION * Add WIN32 fonts as a plugin * Every call to CoInitialize() must be balanced with a call to CoUninitialize() * Add --export-all-symbols to Windows compilation * Add implicit link directories to package HINT path on MingW Instead of blacklisting those libraries * Do not hardcode GPG path on Windows * Export all plugin symbols on Windows * Use Dino.Util.get_content_type also on preview * Allow 32-bit linking Win32 apis are __stdcall * Use last_index_of instead of index_of * Initial notification support * Refactor windows-notification plugin * Clean up * Use code from Dino.Ui.Util * Convert C code to Vala * Add callback support * Allow null image_path * Use dynamic linking instead of runtime loading Also made me notice that the signature of the function with the callback was wrong. Oops. * Added 32-bit wintoast linker library * Use VAPI and generate template in-app * Initial plugin using new notification provider * Add support for custom actions on notification * Add notification retraction * Use list with all notifications * Rename field * Fix muc invite and voide request not working * Do not use GLib to open links in messages Use ShellExecute * Add MIT licensed winrt headers * Initial code for using winrt headers * Initial callback support * Initial GObject wrapper for WinRT notifications Still missing a lot of stuff * Initial code to allow buttons and text * Use string_view * Increase ref on event token * Add toastnotifier * Fix string conversion * Actions can stack * Remove unity compilation unit * No need to enable coroutines * Fields must be created in the private struct Also change unordered_map to list, we do not need hashing and stuff. * Add failed and dimissed actions * Cleanup dismissed actions on toast notification finalizer * Add template type enum * Rename enums to better match what Vala expects * Rename plugin vala file * Add template getter * Initial experiments with notification XML building * Anitial builder * Initial notification provider using WinRT Crashes when activating actions, might be related to threads. * Delegate `activate_action` to UI thread * Fixed crash with multiple notifications Sometimes an invalid function pointer was called with an invalid context * Add comment to builder * Use async * Use g_new0 and g_free to generate raw strings * Valac think that getters are always owned by the struct * introduce try_invoke -- a logging exception catcher * stop exceptions from crossing ABI boundary in a few places * mark exception-safe C entry points as such * clarify some entry points' names * make GetCurrentModulePath and GetShortcutPath throw win32 errors * clarify GetCurrentModulePath's name * generalize GetShortcutPath into GetEnv * make GetEnv more robust and not limit length of variables * change some local functions' signatures * constify all the things * rewrite shortcut management code with RAII, error logging and exceptions It actually works now. * add restoration of shortcut's target path * switch to runtime loading of PropVariantToStringAlloc Now it really should work. * Add ginvoke to CMakeLists * Removed unused library on linker It is loaded dynamically * Add README.md to Windows notification plugin * Fix notifications not hiding * unimplement accidentally implemented wide string overloads of describe_argument * work around GetEnvironmentVariable not resetting last error * handle exe paths longer than 259 chars * move some whitespace around * use lower-case 0x prefix for hresult code formatting everywhere * remove an unused include * make meta-error messages more precise * handle empty hresult_error message specially * handle theoretical future failures of wsview_to_char * fix UB in glib::describe_arguments called with no arguments Makes failure logging of nullary invokables non-crashy. * make glib::impl::varstring less explosive * fiddle with punctuation * add nullary version of g_try_invoke macro * generalize glib::try_invoke to any return-by-value type and void * protect GetTemplateContent callers from exceptions * rewrite InitApartment and protect callers from (the rest of the) exceptions Initializing COM by calling `winrt::init_apartment()` would always cause stack unwinding *in practice*, which is suboptimal at best, and even using `apartment_type::single_threaded` still would require exception filtering *just in case*. * handle empty menu-relative shortcut paths * move module loading functions out of shortcutcreator.cpp * work around a (pedantic) format specifier warning * silence enum stringification warnings by first casting to underlying types * fix / work around uninitialized fields warnings * don't use FALSE as a null pointer constant * replace C-style concurrent initialization of statics C++ statics are thread-safe as is and are usually implemented more efficiently. Besides, `volatile` is likely misused here anyway. * reflow/respace * stop checking for empty AUMIDs The downstream code handles them just fine. * log SetCurrentProcessExplicitAppUserModelID errors * remove the no-longer-needed -municode compile option * replace lists with vectors * init `Callback` completely always The `token` pointer was left dangerously uninitialized after construction. * comment out unused arguments [-Wunused-parameter] * Add support for adaptive Windows 10 notifications * Add support for inline images to notification * Allow null header, body, applogo, and image on notification builder * DelegateToUi must be an owned function * Prefer primary DirectSound device on Windows It automatically selects the default device for use, there is no book keeping necessary and things just work The primary DirectSound device has a (NULL) guid, making it wasy to be found. * Do not allow selection of WASAPI devices Dino would have to resample it own audio, do more book keeping and somehow find out manually which is the default device. * Add initial call notifications * Use correct generic type for ArrayList Nullable crashes Dino * Allow devices with properties and use has_classes * Remove YoloRT from tree * Build YoloRT on project build * Do not generate WinRT headers, just download them on build * Fix compilation on gcc 11 * define _POSIX_C_SOURCE=1 on windows Fixes "undefined reference to `localtime_r`" in, e.g., Vala's GLib.Time.local when building on mingw-w64. * fix call notifications buttons not working * no need to ignore wasapi * Ignore wasapi devices as they do not work well yet * Removed version from Dino executable We need a better way to get the version number * Automatically set PANGOCAIRO_BACKEND to fontconfig on win32 * Fixed using GTK3 instead of GTK4 * Check YoloRT checksum before building * Fix GPGME * Added build script for windows Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added README-WIN64.md Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed dist-install dir Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Removed unnecessary installer files Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added build-installer target to build-win64.sh Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed build dependencies Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Move download yolort headers logic into prepare stage, delete yolort download script * Added CI for MSYS2 (MINGW64) (#2) - Use quotes in windows build script; - Added missing gstreamer, webrtc-audio-processing and git; - Added CI for Windows. --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> Co-authored-by: LAGonauta <lagonauta@gmail.com> Co-authored-by: Martin Dosch <spam@mdosch.de> Co-authored-by: Martin Dosch <martin@mdosch.de> Co-authored-by: mjk <yuubi-san@users.noreply.github.com> Co-authored-by: Daniel Reuther <daniel.reuther@liferay.com> Co-authored-by: Felipe <LAGonauta@users.noreply.github.com> Co-authored-by: Psayker <kirill970528@yandex.ru>
2024-03-18 19:51:50 +00:00
# define installer name
OutFile "dino-installer.exe"
# set install directory
InstallDir $APPDATA\Dino
Section
# Install all files
SetOutPath $INSTDIR
File /r win64-dist\*.*
# define uninstaller name
WriteUninstaller $INSTDIR\uninstaller.exe
# Create Dino shortcuts macro
!macro CreateDinoShortcut Path
CreateShortCut "${Path}\Dino+.lnk" "$INSTDIR\bin\dino.exe" "" "$INSTDIR\dino.ico"
CreateShortCut "${Path}\Dino+ (debug).lnk" "$WINDIR\system32\cmd.exe" '/c set G_MESSAGES_DEBUG=all&&"$INSTDIR\bin\dino-with-console.exe"' "$INSTDIR\dino.ico"
!macroend
# Create shortcuts for startmenu
Added full Windows support (#8) * Windows compatibility Tweaks * Add experimental windows installer This nsis script should create a windows installer. Although the installer worked for the first tests you should handle it with care and consider it highly experimental * Prepare signing Collected some infos regarding signing a windows build. * Revert "Prepare signing" I copied the files into the wrong folder… … it's late, sorry. This reverts commit 7d6b9e7f4cd066b4b59eddec09be3bcac5c6c656. * Prepare signing Collected some infos regarding signing a windows build. * Fix typo in Dino slogan * Add license to windows installer * Add startmenu folder with several items Added a startmenu folder with the following items: * Dino launcher * License * Link to Dino website * Uninstaller * Prevent duplicated DLLs * Add dino logo again The dino logo for the startmenu was accidentally no longer included since the last commit. * Simplify installer script The current build script already places the files in the right folder structure so the installer doesn't have to do it itself * Add german language. * Add option to install without OpenPGP plugin * Removed compenent section This section was only introduced to be able to disable the OpenPGP plugin as Dino often crashed on Windows if OpenPGP was not installed but the plugin enabled. This is no more necessary as the OpenPGP plugin is now disabled by default. * Remove installation type "OpenPGP" support This is no longer needed (see previous commit) but was forgotten to remove in the previous commit. * Add compression to achieve smaller installer size. * Add AppID (untested). * Fix syntax error for setting AppID. * Windows compatibility Tweaks * fix build on newest MSYS2 * Do not search for the built-in libraries when compiling with MINGW * Added _WIN32 define to VALAC on Windows * Add missing _WIN32 * Add support for OpenPGP on Windows * Use ShellExecute instead of AppInfo to open files on Windows * Use slight larger font on Windows so it matches Linux style Also fixes some fuzzy fonts. * Fixed some Windows not appearing when opening file * Set alternate file stream for downloaded files. * Added information and Dino icon to Windows executable * Set Windows executable version from PROJECT_VERSION * Add WIN32 fonts as a plugin * Every call to CoInitialize() must be balanced with a call to CoUninitialize() * Add --export-all-symbols to Windows compilation * Add implicit link directories to package HINT path on MingW Instead of blacklisting those libraries * Do not hardcode GPG path on Windows * Export all plugin symbols on Windows * Use Dino.Util.get_content_type also on preview * Allow 32-bit linking Win32 apis are __stdcall * Use last_index_of instead of index_of * Initial notification support * Refactor windows-notification plugin * Clean up * Use code from Dino.Ui.Util * Convert C code to Vala * Add callback support * Allow null image_path * Use dynamic linking instead of runtime loading Also made me notice that the signature of the function with the callback was wrong. Oops. * Added 32-bit wintoast linker library * Use VAPI and generate template in-app * Initial plugin using new notification provider * Add support for custom actions on notification * Add notification retraction * Use list with all notifications * Rename field * Fix muc invite and voide request not working * Do not use GLib to open links in messages Use ShellExecute * Add MIT licensed winrt headers * Initial code for using winrt headers * Initial callback support * Initial GObject wrapper for WinRT notifications Still missing a lot of stuff * Initial code to allow buttons and text * Use string_view * Increase ref on event token * Add toastnotifier * Fix string conversion * Actions can stack * Remove unity compilation unit * No need to enable coroutines * Fields must be created in the private struct Also change unordered_map to list, we do not need hashing and stuff. * Add failed and dimissed actions * Cleanup dismissed actions on toast notification finalizer * Add template type enum * Rename enums to better match what Vala expects * Rename plugin vala file * Add template getter * Initial experiments with notification XML building * Anitial builder * Initial notification provider using WinRT Crashes when activating actions, might be related to threads. * Delegate `activate_action` to UI thread * Fixed crash with multiple notifications Sometimes an invalid function pointer was called with an invalid context * Add comment to builder * Use async * Use g_new0 and g_free to generate raw strings * Valac think that getters are always owned by the struct * introduce try_invoke -- a logging exception catcher * stop exceptions from crossing ABI boundary in a few places * mark exception-safe C entry points as such * clarify some entry points' names * make GetCurrentModulePath and GetShortcutPath throw win32 errors * clarify GetCurrentModulePath's name * generalize GetShortcutPath into GetEnv * make GetEnv more robust and not limit length of variables * change some local functions' signatures * constify all the things * rewrite shortcut management code with RAII, error logging and exceptions It actually works now. * add restoration of shortcut's target path * switch to runtime loading of PropVariantToStringAlloc Now it really should work. * Add ginvoke to CMakeLists * Removed unused library on linker It is loaded dynamically * Add README.md to Windows notification plugin * Fix notifications not hiding * unimplement accidentally implemented wide string overloads of describe_argument * work around GetEnvironmentVariable not resetting last error * handle exe paths longer than 259 chars * move some whitespace around * use lower-case 0x prefix for hresult code formatting everywhere * remove an unused include * make meta-error messages more precise * handle empty hresult_error message specially * handle theoretical future failures of wsview_to_char * fix UB in glib::describe_arguments called with no arguments Makes failure logging of nullary invokables non-crashy. * make glib::impl::varstring less explosive * fiddle with punctuation * add nullary version of g_try_invoke macro * generalize glib::try_invoke to any return-by-value type and void * protect GetTemplateContent callers from exceptions * rewrite InitApartment and protect callers from (the rest of the) exceptions Initializing COM by calling `winrt::init_apartment()` would always cause stack unwinding *in practice*, which is suboptimal at best, and even using `apartment_type::single_threaded` still would require exception filtering *just in case*. * handle empty menu-relative shortcut paths * move module loading functions out of shortcutcreator.cpp * work around a (pedantic) format specifier warning * silence enum stringification warnings by first casting to underlying types * fix / work around uninitialized fields warnings * don't use FALSE as a null pointer constant * replace C-style concurrent initialization of statics C++ statics are thread-safe as is and are usually implemented more efficiently. Besides, `volatile` is likely misused here anyway. * reflow/respace * stop checking for empty AUMIDs The downstream code handles them just fine. * log SetCurrentProcessExplicitAppUserModelID errors * remove the no-longer-needed -municode compile option * replace lists with vectors * init `Callback` completely always The `token` pointer was left dangerously uninitialized after construction. * comment out unused arguments [-Wunused-parameter] * Add support for adaptive Windows 10 notifications * Add support for inline images to notification * Allow null header, body, applogo, and image on notification builder * DelegateToUi must be an owned function * Prefer primary DirectSound device on Windows It automatically selects the default device for use, there is no book keeping necessary and things just work The primary DirectSound device has a (NULL) guid, making it wasy to be found. * Do not allow selection of WASAPI devices Dino would have to resample it own audio, do more book keeping and somehow find out manually which is the default device. * Add initial call notifications * Use correct generic type for ArrayList Nullable crashes Dino * Allow devices with properties and use has_classes * Remove YoloRT from tree * Build YoloRT on project build * Do not generate WinRT headers, just download them on build * Fix compilation on gcc 11 * define _POSIX_C_SOURCE=1 on windows Fixes "undefined reference to `localtime_r`" in, e.g., Vala's GLib.Time.local when building on mingw-w64. * fix call notifications buttons not working * no need to ignore wasapi * Ignore wasapi devices as they do not work well yet * Removed version from Dino executable We need a better way to get the version number * Automatically set PANGOCAIRO_BACKEND to fontconfig on win32 * Fixed using GTK3 instead of GTK4 * Check YoloRT checksum before building * Fix GPGME * Added build script for windows Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added README-WIN64.md Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed dist-install dir Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Removed unnecessary installer files Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added build-installer target to build-win64.sh Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed build dependencies Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Move download yolort headers logic into prepare stage, delete yolort download script * Added CI for MSYS2 (MINGW64) (#2) - Use quotes in windows build script; - Added missing gstreamer, webrtc-audio-processing and git; - Added CI for Windows. --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> Co-authored-by: LAGonauta <lagonauta@gmail.com> Co-authored-by: Martin Dosch <spam@mdosch.de> Co-authored-by: Martin Dosch <martin@mdosch.de> Co-authored-by: mjk <yuubi-san@users.noreply.github.com> Co-authored-by: Daniel Reuther <daniel.reuther@liferay.com> Co-authored-by: Felipe <LAGonauta@users.noreply.github.com> Co-authored-by: Psayker <kirill970528@yandex.ru>
2024-03-18 19:51:50 +00:00
CreateDirectory "$SMPROGRAMS\Dino"
!insertmacro CreateDinoShortcut "$SMPROGRAMS\Dino"
Added full Windows support (#8) * Windows compatibility Tweaks * Add experimental windows installer This nsis script should create a windows installer. Although the installer worked for the first tests you should handle it with care and consider it highly experimental * Prepare signing Collected some infos regarding signing a windows build. * Revert "Prepare signing" I copied the files into the wrong folder… … it's late, sorry. This reverts commit 7d6b9e7f4cd066b4b59eddec09be3bcac5c6c656. * Prepare signing Collected some infos regarding signing a windows build. * Fix typo in Dino slogan * Add license to windows installer * Add startmenu folder with several items Added a startmenu folder with the following items: * Dino launcher * License * Link to Dino website * Uninstaller * Prevent duplicated DLLs * Add dino logo again The dino logo for the startmenu was accidentally no longer included since the last commit. * Simplify installer script The current build script already places the files in the right folder structure so the installer doesn't have to do it itself * Add german language. * Add option to install without OpenPGP plugin * Removed compenent section This section was only introduced to be able to disable the OpenPGP plugin as Dino often crashed on Windows if OpenPGP was not installed but the plugin enabled. This is no more necessary as the OpenPGP plugin is now disabled by default. * Remove installation type "OpenPGP" support This is no longer needed (see previous commit) but was forgotten to remove in the previous commit. * Add compression to achieve smaller installer size. * Add AppID (untested). * Fix syntax error for setting AppID. * Windows compatibility Tweaks * fix build on newest MSYS2 * Do not search for the built-in libraries when compiling with MINGW * Added _WIN32 define to VALAC on Windows * Add missing _WIN32 * Add support for OpenPGP on Windows * Use ShellExecute instead of AppInfo to open files on Windows * Use slight larger font on Windows so it matches Linux style Also fixes some fuzzy fonts. * Fixed some Windows not appearing when opening file * Set alternate file stream for downloaded files. * Added information and Dino icon to Windows executable * Set Windows executable version from PROJECT_VERSION * Add WIN32 fonts as a plugin * Every call to CoInitialize() must be balanced with a call to CoUninitialize() * Add --export-all-symbols to Windows compilation * Add implicit link directories to package HINT path on MingW Instead of blacklisting those libraries * Do not hardcode GPG path on Windows * Export all plugin symbols on Windows * Use Dino.Util.get_content_type also on preview * Allow 32-bit linking Win32 apis are __stdcall * Use last_index_of instead of index_of * Initial notification support * Refactor windows-notification plugin * Clean up * Use code from Dino.Ui.Util * Convert C code to Vala * Add callback support * Allow null image_path * Use dynamic linking instead of runtime loading Also made me notice that the signature of the function with the callback was wrong. Oops. * Added 32-bit wintoast linker library * Use VAPI and generate template in-app * Initial plugin using new notification provider * Add support for custom actions on notification * Add notification retraction * Use list with all notifications * Rename field * Fix muc invite and voide request not working * Do not use GLib to open links in messages Use ShellExecute * Add MIT licensed winrt headers * Initial code for using winrt headers * Initial callback support * Initial GObject wrapper for WinRT notifications Still missing a lot of stuff * Initial code to allow buttons and text * Use string_view * Increase ref on event token * Add toastnotifier * Fix string conversion * Actions can stack * Remove unity compilation unit * No need to enable coroutines * Fields must be created in the private struct Also change unordered_map to list, we do not need hashing and stuff. * Add failed and dimissed actions * Cleanup dismissed actions on toast notification finalizer * Add template type enum * Rename enums to better match what Vala expects * Rename plugin vala file * Add template getter * Initial experiments with notification XML building * Anitial builder * Initial notification provider using WinRT Crashes when activating actions, might be related to threads. * Delegate `activate_action` to UI thread * Fixed crash with multiple notifications Sometimes an invalid function pointer was called with an invalid context * Add comment to builder * Use async * Use g_new0 and g_free to generate raw strings * Valac think that getters are always owned by the struct * introduce try_invoke -- a logging exception catcher * stop exceptions from crossing ABI boundary in a few places * mark exception-safe C entry points as such * clarify some entry points' names * make GetCurrentModulePath and GetShortcutPath throw win32 errors * clarify GetCurrentModulePath's name * generalize GetShortcutPath into GetEnv * make GetEnv more robust and not limit length of variables * change some local functions' signatures * constify all the things * rewrite shortcut management code with RAII, error logging and exceptions It actually works now. * add restoration of shortcut's target path * switch to runtime loading of PropVariantToStringAlloc Now it really should work. * Add ginvoke to CMakeLists * Removed unused library on linker It is loaded dynamically * Add README.md to Windows notification plugin * Fix notifications not hiding * unimplement accidentally implemented wide string overloads of describe_argument * work around GetEnvironmentVariable not resetting last error * handle exe paths longer than 259 chars * move some whitespace around * use lower-case 0x prefix for hresult code formatting everywhere * remove an unused include * make meta-error messages more precise * handle empty hresult_error message specially * handle theoretical future failures of wsview_to_char * fix UB in glib::describe_arguments called with no arguments Makes failure logging of nullary invokables non-crashy. * make glib::impl::varstring less explosive * fiddle with punctuation * add nullary version of g_try_invoke macro * generalize glib::try_invoke to any return-by-value type and void * protect GetTemplateContent callers from exceptions * rewrite InitApartment and protect callers from (the rest of the) exceptions Initializing COM by calling `winrt::init_apartment()` would always cause stack unwinding *in practice*, which is suboptimal at best, and even using `apartment_type::single_threaded` still would require exception filtering *just in case*. * handle empty menu-relative shortcut paths * move module loading functions out of shortcutcreator.cpp * work around a (pedantic) format specifier warning * silence enum stringification warnings by first casting to underlying types * fix / work around uninitialized fields warnings * don't use FALSE as a null pointer constant * replace C-style concurrent initialization of statics C++ statics are thread-safe as is and are usually implemented more efficiently. Besides, `volatile` is likely misused here anyway. * reflow/respace * stop checking for empty AUMIDs The downstream code handles them just fine. * log SetCurrentProcessExplicitAppUserModelID errors * remove the no-longer-needed -municode compile option * replace lists with vectors * init `Callback` completely always The `token` pointer was left dangerously uninitialized after construction. * comment out unused arguments [-Wunused-parameter] * Add support for adaptive Windows 10 notifications * Add support for inline images to notification * Allow null header, body, applogo, and image on notification builder * DelegateToUi must be an owned function * Prefer primary DirectSound device on Windows It automatically selects the default device for use, there is no book keeping necessary and things just work The primary DirectSound device has a (NULL) guid, making it wasy to be found. * Do not allow selection of WASAPI devices Dino would have to resample it own audio, do more book keeping and somehow find out manually which is the default device. * Add initial call notifications * Use correct generic type for ArrayList Nullable crashes Dino * Allow devices with properties and use has_classes * Remove YoloRT from tree * Build YoloRT on project build * Do not generate WinRT headers, just download them on build * Fix compilation on gcc 11 * define _POSIX_C_SOURCE=1 on windows Fixes "undefined reference to `localtime_r`" in, e.g., Vala's GLib.Time.local when building on mingw-w64. * fix call notifications buttons not working * no need to ignore wasapi * Ignore wasapi devices as they do not work well yet * Removed version from Dino executable We need a better way to get the version number * Automatically set PANGOCAIRO_BACKEND to fontconfig on win32 * Fixed using GTK3 instead of GTK4 * Check YoloRT checksum before building * Fix GPGME * Added build script for windows Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added README-WIN64.md Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed dist-install dir Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Removed unnecessary installer files Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added build-installer target to build-win64.sh Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed build dependencies Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Move download yolort headers logic into prepare stage, delete yolort download script * Added CI for MSYS2 (MINGW64) (#2) - Use quotes in windows build script; - Added missing gstreamer, webrtc-audio-processing and git; - Added CI for Windows. --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> Co-authored-by: LAGonauta <lagonauta@gmail.com> Co-authored-by: Martin Dosch <spam@mdosch.de> Co-authored-by: Martin Dosch <martin@mdosch.de> Co-authored-by: mjk <yuubi-san@users.noreply.github.com> Co-authored-by: Daniel Reuther <daniel.reuther@liferay.com> Co-authored-by: Felipe <LAGonauta@users.noreply.github.com> Co-authored-by: Psayker <kirill970528@yandex.ru>
2024-03-18 19:51:50 +00:00
CreateShortcut "$SMPROGRAMS\Dino\Uninstaller.lnk" "$INSTDIR\uninstaller.exe"
CreateShortcut "$SMPROGRAMS\Dino\License.lnk" "notepad.exe" "$INSTDIR\LICENSE"
CreateShortcut "$SMPROGRAMS\Dino\Dino+ website.lnk" "https://github.com/mxlgv/dino" "" "$INSTDIR\dino.ico"
Added full Windows support (#8) * Windows compatibility Tweaks * Add experimental windows installer This nsis script should create a windows installer. Although the installer worked for the first tests you should handle it with care and consider it highly experimental * Prepare signing Collected some infos regarding signing a windows build. * Revert "Prepare signing" I copied the files into the wrong folder… … it's late, sorry. This reverts commit 7d6b9e7f4cd066b4b59eddec09be3bcac5c6c656. * Prepare signing Collected some infos regarding signing a windows build. * Fix typo in Dino slogan * Add license to windows installer * Add startmenu folder with several items Added a startmenu folder with the following items: * Dino launcher * License * Link to Dino website * Uninstaller * Prevent duplicated DLLs * Add dino logo again The dino logo for the startmenu was accidentally no longer included since the last commit. * Simplify installer script The current build script already places the files in the right folder structure so the installer doesn't have to do it itself * Add german language. * Add option to install without OpenPGP plugin * Removed compenent section This section was only introduced to be able to disable the OpenPGP plugin as Dino often crashed on Windows if OpenPGP was not installed but the plugin enabled. This is no more necessary as the OpenPGP plugin is now disabled by default. * Remove installation type "OpenPGP" support This is no longer needed (see previous commit) but was forgotten to remove in the previous commit. * Add compression to achieve smaller installer size. * Add AppID (untested). * Fix syntax error for setting AppID. * Windows compatibility Tweaks * fix build on newest MSYS2 * Do not search for the built-in libraries when compiling with MINGW * Added _WIN32 define to VALAC on Windows * Add missing _WIN32 * Add support for OpenPGP on Windows * Use ShellExecute instead of AppInfo to open files on Windows * Use slight larger font on Windows so it matches Linux style Also fixes some fuzzy fonts. * Fixed some Windows not appearing when opening file * Set alternate file stream for downloaded files. * Added information and Dino icon to Windows executable * Set Windows executable version from PROJECT_VERSION * Add WIN32 fonts as a plugin * Every call to CoInitialize() must be balanced with a call to CoUninitialize() * Add --export-all-symbols to Windows compilation * Add implicit link directories to package HINT path on MingW Instead of blacklisting those libraries * Do not hardcode GPG path on Windows * Export all plugin symbols on Windows * Use Dino.Util.get_content_type also on preview * Allow 32-bit linking Win32 apis are __stdcall * Use last_index_of instead of index_of * Initial notification support * Refactor windows-notification plugin * Clean up * Use code from Dino.Ui.Util * Convert C code to Vala * Add callback support * Allow null image_path * Use dynamic linking instead of runtime loading Also made me notice that the signature of the function with the callback was wrong. Oops. * Added 32-bit wintoast linker library * Use VAPI and generate template in-app * Initial plugin using new notification provider * Add support for custom actions on notification * Add notification retraction * Use list with all notifications * Rename field * Fix muc invite and voide request not working * Do not use GLib to open links in messages Use ShellExecute * Add MIT licensed winrt headers * Initial code for using winrt headers * Initial callback support * Initial GObject wrapper for WinRT notifications Still missing a lot of stuff * Initial code to allow buttons and text * Use string_view * Increase ref on event token * Add toastnotifier * Fix string conversion * Actions can stack * Remove unity compilation unit * No need to enable coroutines * Fields must be created in the private struct Also change unordered_map to list, we do not need hashing and stuff. * Add failed and dimissed actions * Cleanup dismissed actions on toast notification finalizer * Add template type enum * Rename enums to better match what Vala expects * Rename plugin vala file * Add template getter * Initial experiments with notification XML building * Anitial builder * Initial notification provider using WinRT Crashes when activating actions, might be related to threads. * Delegate `activate_action` to UI thread * Fixed crash with multiple notifications Sometimes an invalid function pointer was called with an invalid context * Add comment to builder * Use async * Use g_new0 and g_free to generate raw strings * Valac think that getters are always owned by the struct * introduce try_invoke -- a logging exception catcher * stop exceptions from crossing ABI boundary in a few places * mark exception-safe C entry points as such * clarify some entry points' names * make GetCurrentModulePath and GetShortcutPath throw win32 errors * clarify GetCurrentModulePath's name * generalize GetShortcutPath into GetEnv * make GetEnv more robust and not limit length of variables * change some local functions' signatures * constify all the things * rewrite shortcut management code with RAII, error logging and exceptions It actually works now. * add restoration of shortcut's target path * switch to runtime loading of PropVariantToStringAlloc Now it really should work. * Add ginvoke to CMakeLists * Removed unused library on linker It is loaded dynamically * Add README.md to Windows notification plugin * Fix notifications not hiding * unimplement accidentally implemented wide string overloads of describe_argument * work around GetEnvironmentVariable not resetting last error * handle exe paths longer than 259 chars * move some whitespace around * use lower-case 0x prefix for hresult code formatting everywhere * remove an unused include * make meta-error messages more precise * handle empty hresult_error message specially * handle theoretical future failures of wsview_to_char * fix UB in glib::describe_arguments called with no arguments Makes failure logging of nullary invokables non-crashy. * make glib::impl::varstring less explosive * fiddle with punctuation * add nullary version of g_try_invoke macro * generalize glib::try_invoke to any return-by-value type and void * protect GetTemplateContent callers from exceptions * rewrite InitApartment and protect callers from (the rest of the) exceptions Initializing COM by calling `winrt::init_apartment()` would always cause stack unwinding *in practice*, which is suboptimal at best, and even using `apartment_type::single_threaded` still would require exception filtering *just in case*. * handle empty menu-relative shortcut paths * move module loading functions out of shortcutcreator.cpp * work around a (pedantic) format specifier warning * silence enum stringification warnings by first casting to underlying types * fix / work around uninitialized fields warnings * don't use FALSE as a null pointer constant * replace C-style concurrent initialization of statics C++ statics are thread-safe as is and are usually implemented more efficiently. Besides, `volatile` is likely misused here anyway. * reflow/respace * stop checking for empty AUMIDs The downstream code handles them just fine. * log SetCurrentProcessExplicitAppUserModelID errors * remove the no-longer-needed -municode compile option * replace lists with vectors * init `Callback` completely always The `token` pointer was left dangerously uninitialized after construction. * comment out unused arguments [-Wunused-parameter] * Add support for adaptive Windows 10 notifications * Add support for inline images to notification * Allow null header, body, applogo, and image on notification builder * DelegateToUi must be an owned function * Prefer primary DirectSound device on Windows It automatically selects the default device for use, there is no book keeping necessary and things just work The primary DirectSound device has a (NULL) guid, making it wasy to be found. * Do not allow selection of WASAPI devices Dino would have to resample it own audio, do more book keeping and somehow find out manually which is the default device. * Add initial call notifications * Use correct generic type for ArrayList Nullable crashes Dino * Allow devices with properties and use has_classes * Remove YoloRT from tree * Build YoloRT on project build * Do not generate WinRT headers, just download them on build * Fix compilation on gcc 11 * define _POSIX_C_SOURCE=1 on windows Fixes "undefined reference to `localtime_r`" in, e.g., Vala's GLib.Time.local when building on mingw-w64. * fix call notifications buttons not working * no need to ignore wasapi * Ignore wasapi devices as they do not work well yet * Removed version from Dino executable We need a better way to get the version number * Automatically set PANGOCAIRO_BACKEND to fontconfig on win32 * Fixed using GTK3 instead of GTK4 * Check YoloRT checksum before building * Fix GPGME * Added build script for windows Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added README-WIN64.md Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed dist-install dir Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Removed unnecessary installer files Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added build-installer target to build-win64.sh Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed build dependencies Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Move download yolort headers logic into prepare stage, delete yolort download script * Added CI for MSYS2 (MINGW64) (#2) - Use quotes in windows build script; - Added missing gstreamer, webrtc-audio-processing and git; - Added CI for Windows. --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> Co-authored-by: LAGonauta <lagonauta@gmail.com> Co-authored-by: Martin Dosch <spam@mdosch.de> Co-authored-by: Martin Dosch <martin@mdosch.de> Co-authored-by: mjk <yuubi-san@users.noreply.github.com> Co-authored-by: Daniel Reuther <daniel.reuther@liferay.com> Co-authored-by: Felipe <LAGonauta@users.noreply.github.com> Co-authored-by: Psayker <kirill970528@yandex.ru>
2024-03-18 19:51:50 +00:00
# Create a shortcuts for desktop
!insertmacro CreateDinoShortcut "$DESKTOP"
Added full Windows support (#8) * Windows compatibility Tweaks * Add experimental windows installer This nsis script should create a windows installer. Although the installer worked for the first tests you should handle it with care and consider it highly experimental * Prepare signing Collected some infos regarding signing a windows build. * Revert "Prepare signing" I copied the files into the wrong folder… … it's late, sorry. This reverts commit 7d6b9e7f4cd066b4b59eddec09be3bcac5c6c656. * Prepare signing Collected some infos regarding signing a windows build. * Fix typo in Dino slogan * Add license to windows installer * Add startmenu folder with several items Added a startmenu folder with the following items: * Dino launcher * License * Link to Dino website * Uninstaller * Prevent duplicated DLLs * Add dino logo again The dino logo for the startmenu was accidentally no longer included since the last commit. * Simplify installer script The current build script already places the files in the right folder structure so the installer doesn't have to do it itself * Add german language. * Add option to install without OpenPGP plugin * Removed compenent section This section was only introduced to be able to disable the OpenPGP plugin as Dino often crashed on Windows if OpenPGP was not installed but the plugin enabled. This is no more necessary as the OpenPGP plugin is now disabled by default. * Remove installation type "OpenPGP" support This is no longer needed (see previous commit) but was forgotten to remove in the previous commit. * Add compression to achieve smaller installer size. * Add AppID (untested). * Fix syntax error for setting AppID. * Windows compatibility Tweaks * fix build on newest MSYS2 * Do not search for the built-in libraries when compiling with MINGW * Added _WIN32 define to VALAC on Windows * Add missing _WIN32 * Add support for OpenPGP on Windows * Use ShellExecute instead of AppInfo to open files on Windows * Use slight larger font on Windows so it matches Linux style Also fixes some fuzzy fonts. * Fixed some Windows not appearing when opening file * Set alternate file stream for downloaded files. * Added information and Dino icon to Windows executable * Set Windows executable version from PROJECT_VERSION * Add WIN32 fonts as a plugin * Every call to CoInitialize() must be balanced with a call to CoUninitialize() * Add --export-all-symbols to Windows compilation * Add implicit link directories to package HINT path on MingW Instead of blacklisting those libraries * Do not hardcode GPG path on Windows * Export all plugin symbols on Windows * Use Dino.Util.get_content_type also on preview * Allow 32-bit linking Win32 apis are __stdcall * Use last_index_of instead of index_of * Initial notification support * Refactor windows-notification plugin * Clean up * Use code from Dino.Ui.Util * Convert C code to Vala * Add callback support * Allow null image_path * Use dynamic linking instead of runtime loading Also made me notice that the signature of the function with the callback was wrong. Oops. * Added 32-bit wintoast linker library * Use VAPI and generate template in-app * Initial plugin using new notification provider * Add support for custom actions on notification * Add notification retraction * Use list with all notifications * Rename field * Fix muc invite and voide request not working * Do not use GLib to open links in messages Use ShellExecute * Add MIT licensed winrt headers * Initial code for using winrt headers * Initial callback support * Initial GObject wrapper for WinRT notifications Still missing a lot of stuff * Initial code to allow buttons and text * Use string_view * Increase ref on event token * Add toastnotifier * Fix string conversion * Actions can stack * Remove unity compilation unit * No need to enable coroutines * Fields must be created in the private struct Also change unordered_map to list, we do not need hashing and stuff. * Add failed and dimissed actions * Cleanup dismissed actions on toast notification finalizer * Add template type enum * Rename enums to better match what Vala expects * Rename plugin vala file * Add template getter * Initial experiments with notification XML building * Anitial builder * Initial notification provider using WinRT Crashes when activating actions, might be related to threads. * Delegate `activate_action` to UI thread * Fixed crash with multiple notifications Sometimes an invalid function pointer was called with an invalid context * Add comment to builder * Use async * Use g_new0 and g_free to generate raw strings * Valac think that getters are always owned by the struct * introduce try_invoke -- a logging exception catcher * stop exceptions from crossing ABI boundary in a few places * mark exception-safe C entry points as such * clarify some entry points' names * make GetCurrentModulePath and GetShortcutPath throw win32 errors * clarify GetCurrentModulePath's name * generalize GetShortcutPath into GetEnv * make GetEnv more robust and not limit length of variables * change some local functions' signatures * constify all the things * rewrite shortcut management code with RAII, error logging and exceptions It actually works now. * add restoration of shortcut's target path * switch to runtime loading of PropVariantToStringAlloc Now it really should work. * Add ginvoke to CMakeLists * Removed unused library on linker It is loaded dynamically * Add README.md to Windows notification plugin * Fix notifications not hiding * unimplement accidentally implemented wide string overloads of describe_argument * work around GetEnvironmentVariable not resetting last error * handle exe paths longer than 259 chars * move some whitespace around * use lower-case 0x prefix for hresult code formatting everywhere * remove an unused include * make meta-error messages more precise * handle empty hresult_error message specially * handle theoretical future failures of wsview_to_char * fix UB in glib::describe_arguments called with no arguments Makes failure logging of nullary invokables non-crashy. * make glib::impl::varstring less explosive * fiddle with punctuation * add nullary version of g_try_invoke macro * generalize glib::try_invoke to any return-by-value type and void * protect GetTemplateContent callers from exceptions * rewrite InitApartment and protect callers from (the rest of the) exceptions Initializing COM by calling `winrt::init_apartment()` would always cause stack unwinding *in practice*, which is suboptimal at best, and even using `apartment_type::single_threaded` still would require exception filtering *just in case*. * handle empty menu-relative shortcut paths * move module loading functions out of shortcutcreator.cpp * work around a (pedantic) format specifier warning * silence enum stringification warnings by first casting to underlying types * fix / work around uninitialized fields warnings * don't use FALSE as a null pointer constant * replace C-style concurrent initialization of statics C++ statics are thread-safe as is and are usually implemented more efficiently. Besides, `volatile` is likely misused here anyway. * reflow/respace * stop checking for empty AUMIDs The downstream code handles them just fine. * log SetCurrentProcessExplicitAppUserModelID errors * remove the no-longer-needed -municode compile option * replace lists with vectors * init `Callback` completely always The `token` pointer was left dangerously uninitialized after construction. * comment out unused arguments [-Wunused-parameter] * Add support for adaptive Windows 10 notifications * Add support for inline images to notification * Allow null header, body, applogo, and image on notification builder * DelegateToUi must be an owned function * Prefer primary DirectSound device on Windows It automatically selects the default device for use, there is no book keeping necessary and things just work The primary DirectSound device has a (NULL) guid, making it wasy to be found. * Do not allow selection of WASAPI devices Dino would have to resample it own audio, do more book keeping and somehow find out manually which is the default device. * Add initial call notifications * Use correct generic type for ArrayList Nullable crashes Dino * Allow devices with properties and use has_classes * Remove YoloRT from tree * Build YoloRT on project build * Do not generate WinRT headers, just download them on build * Fix compilation on gcc 11 * define _POSIX_C_SOURCE=1 on windows Fixes "undefined reference to `localtime_r`" in, e.g., Vala's GLib.Time.local when building on mingw-w64. * fix call notifications buttons not working * no need to ignore wasapi * Ignore wasapi devices as they do not work well yet * Removed version from Dino executable We need a better way to get the version number * Automatically set PANGOCAIRO_BACKEND to fontconfig on win32 * Fixed using GTK3 instead of GTK4 * Check YoloRT checksum before building * Fix GPGME * Added build script for windows Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added README-WIN64.md Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed dist-install dir Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Removed unnecessary installer files Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Added build-installer target to build-win64.sh Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Fixed build dependencies Signed-off-by: Maxim Logaev <maxlogaev@proton.me> * Move download yolort headers logic into prepare stage, delete yolort download script * Added CI for MSYS2 (MINGW64) (#2) - Use quotes in windows build script; - Added missing gstreamer, webrtc-audio-processing and git; - Added CI for Windows. --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> --------- Signed-off-by: Maxim Logaev <maxlogaev@proton.me> Co-authored-by: LAGonauta <lagonauta@gmail.com> Co-authored-by: Martin Dosch <spam@mdosch.de> Co-authored-by: Martin Dosch <martin@mdosch.de> Co-authored-by: mjk <yuubi-san@users.noreply.github.com> Co-authored-by: Daniel Reuther <daniel.reuther@liferay.com> Co-authored-by: Felipe <LAGonauta@users.noreply.github.com> Co-authored-by: Psayker <kirill970528@yandex.ru>
2024-03-18 19:51:50 +00:00
# set application ID
# No "ApplicationID" plugin for NSIS MINGW64
# ApplicationID::Set "$SMPROGRAMS\Dino\Dino.lnk" "Dino" "true"
SectionEnd
# Uninstaller section
Section "Uninstall"
# Delete startmenu folder
RMDir /r "$SMPROGRAMS\Dino"
# Always delete uninstaller first
Delete $INSTDIR\uninstaller.exe
# now delete installed file
Delete $INSTDIR\*
# Delete the directory
RMDir /r $INSTDIR
SectionEnd